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LUNAR DIPLOMACY QUEST STRATEGY
Starting location: Docks in Rellekka - Speak to Lokar Searunner.
Quest difficulty level: Hard.
Reward: 5000 Magic, 5000 Runecrafting, 50 Astral Runes, and access to the Lunar Spellbook.
Quest points gained: 2.
Required Quests: The Fremennik Trials, Lost City, Rune Mysteries, Shilo Village.
Required Skills: Level 61 Crafting, Level 40 Defence, Level 49 Firemaking, Level 5 Herblore, Level 65 Magic, Level 60 Mining, Level 55 Woodcutting.
Items: 400gp, Tinderbox, Pestle and Mortar, Guam leaf, Marrentill, Dramen Staff, Spade, Pickaxe, Hammer.
Monsters: Suqah (level 111), Me (level 79).
NPC: Lokar Searunner, Brundt the Chieftain, Captain Bentley, "Birds-Eye" Jack, "Eagle-eye" Schultz, "Beefy" Burns, "Lecherous" Lee, First mate "Davey-boy", Cabin Boy, Meteora, Oneiromancer, Baba Yaga, Rimae Sirsalis, Pauline Polaris, Selene, Ethereal Man, Ethereal Expert, Ethereal Perceptive, Ethereal Guide, Ethereal Fluke, Ethereal Mimic, Ethereal Numerator.
Scroll down for the walkthrough for this quest..
LUNAR DIPLOMACY QUEST WALKTHROUGH
To start the quest, speak with Lokar at the Rellekka docks. Next you will need to speak with Brundt the chieftain in the pub which is east of the
docks. From him you will get a Seal of Passage. Now return to Lokar and board the ship. Speak with Captain Bentley to set sail.
After setting off speak to the Captain again. He will suggest you speak to "Birds-Eye" Jack. "Birds-Eye" Jack will tell you about a jinx on the ship.
Speak once again to the Captain and he will ask you to help find who jinxed the ship. After you agree to help speak with "Eagle-eye" Shultz, north of
the Captain's deck. After asking Shultz about the jinx speak with "Beefy" Burns on the bottom deck of the ship. He will tell you they recently had a feast
and that he noticed someone slipped away from it. Now go up to the top deck and speak to "Lecherous" Lee. He will tell you that it was the first mate that
left during the feast. Speak with the First Mate, "Davey-Boy." He will blame the cabin boy. Speak to the cabin boy. He will admit to planting five jinx
symbols on the ship and will tell you roughly where they are located. Talk to him until he gives you a lantern case and emerald lens. Combine the two items,
light with your tinderbox, and use it to find the following jinx symbols:
- On the canon southeast of the cabin boy.
- On the wall behind the First Mate.
- On a crate in the kitchen.
- On a support next to to the chef on the bottom deck.
- On a chest in the far north of the bottom deck.
When you've done this, speak to the Captain and set off.
Once you arrive, speak with Meteora in the southwest part of the island. She tells you to go the southeast part of the island to speak with the leader,
Oneiromancer. He is next to the new altar. After speaking to Oneiromancer, go northwest of the town and enter a house with chicken legs. Speak to Baba Yaga,
who will say that you need to make a potion. She will give you a special vial. Grab your Guam leaf and Marrentill, then go and kill the Suqahs
until you receive a Suqah tooth. Use only water from Lunar island when making the potion. Then grind the tooth and add the ingredients in this
order: Guam leaf, Marrentill, Ground Suqah. This makes the waking sleep potion. Once you've made the potion speak again to Oneiromancer. She tells you
that you need to use a dramen staff on the air, fire, water, and earth runecrafting altars in that exact order to make a Lunar Staff. Use your charged
Glory Amulet to go to and from the abyss. It will save a lot of time. When the Lunar staff is complete, head back to Oneiromancer who will tell you that you need
to make a suit.
Oneiromancer will tell you that there are eight pieces needed to make the suit. You need to make a helm, cape, amulet, torso, gloves, boots, trousers,
-To make the helm you will need to mine Lunar ore. This can be found in the dungeon northeast of the town. Simply smelt and smith the ore to make the helm.
-To acquire the cape speak to Pauline in the northwestern-most house in the village. She will ask you to guess her real name. Jane Blud Hajic Maid
is the correct response.
-To acquire the amulet speak to Meteora. Then kill Suqahs in the northeast area until you receive a tiara. Collect the hides as well, as you will need
these later on. Take the tiara to Meteora and she will give you the amulet.
-To make the torso, gloves, boots and trousers use a Suqah hide that you collected earlier. Get it tanned at the town clothes shop, run by Rimae Sirsalis.
Tanning costs 100gp per hide, and you need four tanned hides all up. When they've been tanned, simply use a needle and thread on them to make the pieces
of the suit.
-To obtain the ring speak to Selene, who will tell you that she doesn't have the ring, as her Grandfather buried it. She will give you a clue as to
where it can be found ("From water's source you should follow, crossing the western-most bridge and traveling further south westerly to a bloom of blue"),
so take your spade and dig in the southwestern part of island, south of the bridge.
Once you have taken the suit and potion to Oneiromancer, she will give you all the items you have collected back along with some kindling. Wear the full
outfit and head to the brazier in the western corner of the town. When you get to the brazier use the potion on the kindling, then use the tinderbox on the
brazier to light it. Now use the potion soaked kindling on the lit brazier, and you will be transported to the ethereal realm.
Speak to the Ethereal man who will tell you that you need to complete some tests. Afterwards head to the platform on the east side and you get transported
into another area. The tests will be shown below in clockwise order.
-"The Race is on" - This takes you to an area where you speak to an ethereal expert. He will challenge you to a race, him having the easy path,
you having the hard one. To beat him you must jump over the hurdles and finish first.
-"Communicating in numbers" - This is a logical game where your numerical reasoning skills come in handy. You have to follow Ethereal Numerator sequences.
-"Anything you can do..." - Speak to the Ethereal Mimic - This is exactly the same as the mime random event, just copy the emotes this Mimic does.
- 1, 2, 3 - following numbers: 4, 5
- 1, 4, 2, 5 - following numbers: 3, 6
- 7, 3, 6 - following numbers: 5, 1
- 1, 6, 2, 5 - following numbers: 3, 4
- 0, 1, 3, 4 - following numbers: 6, 7
- 8, 6, 4 - following numbers: 2, 0
- 1, 9, 2, 8 - following numbers: 3, 7
- 1, 1, 1, 2, 1, 3, 1, 4 - following numbers: 1, 5
- 1, 3, 5 - following numbers: 7, 9
- 7, 3, 6, 2 - following numbers: 5, 1
-"A game of chance" - Speak to the Ethereal Fluke and they will give you a number, there are six dice each with two possible numbers;
what you need to do is make up the correct number using the dice.
-"Where am I?" - Speak to the Ethereal Guide and you will be given a grid of platforms to cross.
-"Chop, chop, chop away!" - Speak to Ethereal Perceptive and he will challenge you to a woodcutting race. All you have to do is chop down 20
logs before him and place them in the centre pile to win the race - it's very easy, he even gives you an axe.
When you have completed all six of the tests the Ethereal man will give you one final test, you must defeat yourself, Me. You clone is much weaker than the real
you and will teleport around the screen. Once you've done that, read the lectern and speak to the Oneiromancer to finish the quest.
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