Sony Playstation 2 (PS2) Version
GTA San Andreas Game Cheats
Grand Theft Auto: San Andreas
Alt. name(s): Grand Theft Auto SA, GTA SA, GTASA
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MISSIONS BY NAME: CHEATS, HINTS AND TIPS
555 WE TIP MISSION TO FENDER KETCHUP MISSION
555 WE TIP MISSION
Reference to GTA Vice City: While going to the destination marker, you will see police cars chase a car and a man firing at them. If you look closely, you can see it is Tommy Vercetti from Grand Theft Auto: Vice City. Be careful, the police will sometimes crash into you, giving you one star on your wanted meter.
8 TRACK MISSION
Mission help: Enable the 'Slow motion' code and you will be able to easily take first place. This is helpful if you are trying to get the Monster Truck.
AIR RAID MISSION
Mission help: Enable the 'Slow motion' code to get a better shot at the RC planes.
Mission help: Enable the 'Destroy all cars' code repeatedly to pass the mission.
ARE YOU GOING TO SAN FIERRO MISSION
Mission help: Instead of burning the weed with the flamethrower, take out a lock on rocket launcher and shoot the crops. It will destroy them much easier.
Mission help: Get to the mountain top and blow up the snitch's car. He will jump off the side of the mountain, committing suicide. Enable the 'Spawn Jetpack' code and go down there. Take a picture of him. Take the picture back to the drop point. By doing this, you will not have to chase him back down the mountain on the dirtbike.
Mission help (2): Enable the 'Spawn Jetpack' code. Fly up the mountain, near the top of the cabin. Do not let the guards see you. Choose the silenced pistol. Enter through the back of the cabin and shoot the snitch. Be prepared to fight it out with the FBI if you get caught. You can now snap a photo of the dead snitch without chasing him. It is important to watch the guards' movement before attempting this.
BEAT THE COCK MISSION
Mission help: This is a triathlon. Go to Santa Maria beach in Los Santos and wait until the weekend (press L1 to see the current day). Then, go to the lighthouse. You will see a little red marker which will start the mission. Note: You must be in very good shape to win. The reward is $10,000.
Mission help (2): Next to Palomino Creek is a beach that is part of Fisher's Lagoon. The one attached to that is part of Palomino Creek (if you are looking on a map it is the second largest of them all, and has a dock). Go to it. On there will be a red circle. Enter it to start the mission. You should have full muscle and stamina because it is a swimming race. If you have good stats, you will complete the mission.
BIG SMOKE MISSION
Mission help: Instead of holding X to pedal your bike to get away from the red Ballas car, tap X rapidly. CJ will stand and pump on the pedals, allowing you to ride faster, and keep up with Sweet on the uphill areas.
BLACK PROJECT MISSION
Mission help: This mission starts after a number of Torino missions. Truth is upset with you working with Torino. He abandons you on a road. You are getting into Area 69 and must bring back the Black Project. You must go to the control tower and open the blast doors. You have to avoid the searchlights, but not shoot out more than two of them. You have thermal goggles to see the guards. You must get in before 5:30 a.m. You will begin near body armor if you do not have any. There are guards at mid-level on all of the light towers, plus many that are walking around. Try sniping everybody so that you are not spotted. If you do get spotted, you are told to use a vent to get into the building. In any case, there is armor up on the control tower to replenish with, and a red spot to use to open up the blast doors. The blast doors are in the center of the mound. The vent is marked nearby and you can shoot your way in through the grates. There is a health waiting for you inside that room (with the blast doors on the other wall). Go through the hallway and shoot the guards at the other end. There is armor up and to the right in here. There is also a minigun there. This area has bulletproof glass, so you are safe. Go downstairs to the little opening (not the red path to the left). Shoot out more guards in here. At the end of the path is armor. Then, take a right and another right and you can see a radar room. Disable the SAM site. Then, go downstairs and over to the yellow striped area. There is a grate below you. Go to the end where the grate is up and go in for the health and armor that is down there. Move along, as there are more enemies to kill. Then move left - they say that there is a keycard. Get the armor then touch the scientist to get his keycard. Follow him down the path to the left and you will be in a giant cylinder building. Work your way down all of the stairs, shooting as you go. Get the Jetpack and fly out, heading for the triangle. You can fire a weapon while flying, but you really do not have to. Truth takes it from you, takes off, and abandons you there.
BODY HARVEST MISSION
Mission help: Take a bike to the farm and ride to the back of the farm using an indirect route, bypassing the survivalists in the fields and tractors. Quickly steal the harvester, then run over the survivalists that are on foot between you and the road back. Try to overturn the pickups that are in your way. If they are still following you on the road, do a drive by when one is next to you to kill the gunman on the truck bed. The Harvester can take quite a bit of damage. Hit the pickup until it catches on fire, then get away.
Mission help: When you reach the train, do not bother getting out of your car. Drive around the pinned down Groves and run into the Vagos. Drive into the train tunnel to turn around if needed. After all the ones on the ground are killed, exit the car and shoot the one on the train. Then, get back into your car and run over the arriving Ballas. If your car begins smoking, park it next to the Ballas car to create an explosion that should kill them all. Then, get on the train as instructed. Quickly toss the ammo crates to Ryder. There is an unlimited number of them onboard so you do not have to waste time getting a perfect target. You may want to change the 'Invert Look Controls' setting to make this less confusing. Remember to change the setting back after all the crates are tossed.
CLEANING THE HOOD MISSION
Mission help: Do not bother using fighting moves on the crack dealer outside. A single shot from your pistol will bring him down. Once inside the crack den, use the pistol again to take down the targets quickly. Note: Shoot the man with the bat first.
DA NANG THANG MISSION
Mission help: When the helicopter gets shot down and you are in the water, do not swim to the ship. Instead, swim to shore, steal a car, and drive to Ammu-Nation to buy weapons and armor. Then, go to the ship. The mission is a lot easier with an AK-47 in your inventory.
Mission help: After approaching each group of targets, just continue to drive around the block normally. There is no reason to damage your car trying to reverse or spin back around. The targets do not run far. Simply drive normally around the block until your partners can start shooting them again. With the last group of Balla's, drive your car down the path and through the tunnel to run them over. Turn around and repeat until they are all dead. Note: Since this mission is not timed, you can drive carefully to a Pay N' Spray between drive-bys to get your car's health bar restored. You will eventually have to go to the Pay N' Spray anyway at the end of the mission to lower your wanted level. Note: That visit will be complimentary, but any others will be charged.
DRIVE THRU MISSION
Mission help: Try to get in front of the Ballas car and trap it into a wall or building. Your partners will shoot it until it catches on fire. Get your car away from it before it explodes.
Mission help (2): After getting the background of the mission, drive back to Grove Street and get the bazooka. Aim at the exit for Grove street. When the Ballas car is coming, shoot at it to quickly finish the mission.
END OF THE LINE MISSION
Mission help: This mission is very long and difficult to complete. However, if you die you will restart from the part of the mission that you died at. This is the last mission in the game. The first part is very easy. Take the SWAT tank from the police and ram it into the villain's lair. Make sure you approach from the south or the Ballas will smash you. Go through all the floors and kill the endless amount of Ballas that get in your way. There are a lot of health and armor inside. It is possible to complete this mission without cheat codes. When you reach the top, you see your nemesis in a short introduction sequence. Simply shoot him. This is the easiest part, as he and his stupid Balla goons are very easy to see, even in the dark. Ignore the message telling you to get the night vision goggles. You can get them if desired, but you will lose health. Next Tenpenny will arrive with lots of cops and set the building on fire. You can get out with a minute or two to spare. Tenpenny then escapes in a fire truck with Sweet on the back. Follow them along for a long time. You will be told when it is time to take action. When the cop stamps on his fingers, drive as close to the fire truck as possible. Ignore catching Sweet when he falls of, because it is very difficult. In the last part of the mission, shoot out of the back of the car while Sweet drives. This lasts for about four minutes until you reach Ganton and the truck falls over.
EXPLOSIVE SITUATION MISSION
Mission help: Go into the quarry and shoot the two workers that are featured the opening sequence at the detonation controls. This will stop the countdown and you can take your time getting the dynamite. Run over the dynamite crates with the giant dump truck to beak them open and get the explosives.
FAREWELL MY LOVE MISSION
Mission help: As the race begins, instead of going forward, turn around and go straight. You will be jumping off a cliff, but if you can land your car successfully you will be on your way. Keep driving straight into the town. Take a right turn at the first right you see. If you have already done the race you should know where to go. Follow the road and take another right. You will then be driving across a small bridge. Turn left on the small dirt road and park your car at the end of the bridge. Since you are allowed only 25 seconds out of your car, you must do this quickly. Once out of your car, run to the middle of the bridge. Enable the 'Spawn Rhino' code, which should block the bridge. Do this as many times as desired, but be aware that the other cars will show up sometime around three minutes. When the cars appear, make sure to have the rocket launcher out before getting in your car. When the cars show up, they will drive into the creek/river. Quickly get out of your car and fire multiple rockets at them. Do this very quickly. You can then complete the race with no competitors.
Mission help (2): Before the race starts, enable the 'Flying cars' code. Go to the race. Immediately at the start of the race, all cars will floor it and will fly off the cliff. This gives you as much time as needed to complete the race. Make sure you go drive slow so that you also do not fly off. About six minutes are required to complete the race.
Reference to Grand Theft Auto 3: The man who Catalina is with is the main character from Grand Theft Auto 3. At the end of the mission, she gives a pink slip but it is not to her car She says that she needs her car because they are going to Liberty City.
FENDER KETCHUP MISSION
Easy completion: Find a large empty area and just keep going fast back and forth doing a lot of 180 degree turns to get the scare-o-meter full. Watch out for cops -- once they spot you, you will have more then one star and they will try to hit you head on. Remember to make sure that you do not get in a head on collision, or the man on the hood will die.
Easy completion (2): Do not drive on the freeway, as this will attract the police. Instead, drive to the airport and perform a few insane jumps. This will have him terrified quickly. Also, the airport is not too far from Woozie's casino.
Easy completion (3): Pull to the side of Woozie's casino and drive back and forth doing 180s until the Scare-O-Meter is full.
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