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Vexx
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Courtesy of: gamefaqs.com
HINTS AND PLAYING TIPS
Super move: Use combos to increase the super move meter in
the top right corner. After it is flashing, press R to execute a super move.
Infinite combo: Keep tapping X for as long as desired to perform an
infinite hit combo. Note: Your enemy cannot fall off a cliff or hill or the
combo will stop.
Moves: Blade Punch: Hold X to repeatedly hit with your blade. Claw
Slam: Press X, L to jump and slam your claw into the ground.
Pirate ship game in the below: In the pirate ship game with the three
pirates from the belly of the large beast, it is easier to not try to change
the colors of the squares yourself. Instead, watch the board and let the
cannonballs do the work for you. In the below when you let the big fish
swallow you, there will be three pirates that want you to open their
treasure. The password is: A, B, X.
Sundial portal in Daggercrag: In Daggercrag, once you adjust the
sundial, go to the base with the ring full of enemies. Climb the second pole
to the right and you should find a sundial portal. Go through it if you see
another world in it. Note: Be careful, as this stage is extremely tricky.
Extra life in Tempest Peak Manor: Go to the table with the goblets of
red and green goo. Get on top of the one with the red goo and wooden spoon.
Climb up the handle of the wooden spoon. Jump up and down a few times on the
end of the spoon and red goo will pop out, revealing an extra life.
Avoid falling damage: When falling from a great height and about to
take damage, perform the Ground Pound attack just before you hit the ground.
If timed correctly, it will break your fall and you will not sustain any
damage.
Different ending: Go to Timberdale. Go to the sundial. Set it to
either of the golden dots (sunrise or sunset). Quickly get back to the hub
and enter the Shadowrealm. The ending sequence will be different, with Vexx
will flipping off Yabu.
Quick save: If you found a diary page or an extra life and need a
quick way to save but cannot find a new heart, do not collect a heart you
previously acquired. Instead, go to Darby's house on Timberdale. Teleport
into the picture and pick up the Crimson Key. This works with the Air Suit,
but Timberdale is quicker.
Fly suIt: In Dragons Reach (level 2), climb up the dragon's tail.
Continue climbing until you reach the yellow poles on the slippery ground.
Climb the first and jump to the others. On the last one, turn to your left
and try to do a long jump to a small platform with a jump pad on it. You
will be rocketed over to the plateau. Walk around it. The fly suit is on the
other side. Note that the jump to the jump pad may require some adjustments
on your part.
Rock Suit: After the Talon's tutorial, when the blind guy wakes you
up, jump to the column in the middle that has fire on it, but do not touch
the fire. After that, arrange yourself so that you are on the left side
facing the exit. Hop into the fire, and rocket yourself out to the left.
Proceed towards the blue rings. You will be teleported to the red tapestry.
Climb to the top of it and grab the red disk. Afterwards, jump off either
side to exit the tapestry.
Submitted by: Alex
James, HorseFace and CheatBookJon
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