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Oddworld: Munch's Oddysee

Odd World Munchs Oddysee

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Courtesy of: gamefaqs.com

HINT AND PLAYING TIPS
Health Power-up:
On the later levels when using Abe or Munch, have the character you are not controlling stand next to a health vending machine. When Abe (for example) gets hit, switch back to Munch, use the machine, then quickly tap Character Change before the little guy drinks. You will find the health power-up will go to the character who is nowhere near the vending machine (in this case Abe).
Endings: Your Quarma affects your ending. By doing 75% (or more) of tha Quarma bar you will see the good ending. By doing less you will see the other ending.
Possession Orb: Hold L to chant and create a Possession Orb made from Spooce. The longer you Chant, the larger the Orb (and farther it can travel). Once formed, you can move the Orb around the level. However, it will sink if you try to bring it across water. If you do not use the Orb within a certain amount of time it will disappear.
In habitants sign:
On the "Splinterz Manufacturs" level, when you posses the Glukkon "Splinterz", look at the desk to see an Inhabints sign.
Munch: Jump higher:
As soon as you jump out of the water, immediately press A when you see Munch's headport.

Submitted by: CheatBookJon and AJ

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