Microsoft Xbox Game Cheats
Halo
Halo: Combat Evolved
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Crazy camera: In the level 2, "Halo", under the easy difficulty
setting, play through the sections normally but make sure that the last
lifeboat you find is the one obtained by entering the building to find the
marines. When the Pelican arrives for you to get on and fly away, go to your
Warthog instead. Drive it up close to the Pelican, making sure that the side
seat is facing the opening of the Dropship. If done correctly, the Pelican
will fly off, but the camera will not know which vehicle to follow. The
camera should fly around and go haywire. Note: This does not happen all the
time.
Bodies fall through Pelican: Play normally until you reach the first lifeboat survivors. Save
the Marines from the flanking Covenant forces. when Echo 4-19 arrives to
deliver your valuable warthog, Marines and engineers holding pistols will
start boarding the Pelican for immediate dust-off. As soon as the majority
of the men are seated quickly toss in one or two frag grenades and rattle
them with assault rifle bullets. The bodies and weaponry will fall through
the aircraft and appear on the floor. This can also be done on every other
lifeboat survivor area on that level. Note: Do not wait until everyone is in
the Pelican. Start killing when there are enough Marines in it. Most of the
time one or two Marines will be left behind and will start shooting at you.
Also, take note that if the Pelican leaves with four survivors and you
actually killed three people in it, Marines in the pelican that are taking
off will attempt to kill you, but will not succeed. This action can get you
killed -- if you need to kill more than one Marine or engineer, make sure
you have enough health to kill them all.
Pass through ship: After you destroy all the enemies that came down from the
Dropships, a ship with your Warthog will arrive. When it drops the Warthog,
the ship will descend all the way. When it is about to reach the ground, go
under it. You will be half way inside the ship. Jump up and you will be
inside it. Note: You will not be able to stay in the ship for very long.
Shorty: On the Halo level, during the FMV sequence when you turn on the
bridge, you can make yourself shorter by breaking the glass below the
activation of the bridge machine.
Killer laser beam: You can man Master Chief, fly up in the air and sometimes go out
of the level. You will need two players. Go to the farthest one out (the
place where you have to save the marines, where there is water when you can
jump of the level). You will see a blue laser shooting in the air. Have both
players go up to it. One player should get inside of the little opening, and
the other player should jump on top of him then jump up on the platform. You
can stand where the laser is (and float there). The laser will appear and
hit you, sending you flying up, Sometimes you are sent flying sideways. Try
this at different angles. There is also another little platform above that
one. Jump off it when the laser appears and it will send you up far.
Switched weapons: When you go to the light bridge control panel, your weapon
switches to an assault rifle when the intermission sequence starts. It
changes back when the sequence ends.
Paralyzed character: Cross the bridge at the start and you reach the first outpost,
where you have to rescue some marines and go through a series of attacks
made by Covenant forces by dropships. When done with that, Echo 4-19 will
drop a Warthog to you. Get in the vehicle and turn 180 degrees. Drive
forward and go up the grassy/rocky hill. The location you need to drive to
is the area where the rock part of the hill and the grass part of the hill
meet. If you drive on the rock part, next to the grass part, you will drive
up faster than you would have on grass. When you get to the top, you can
drive into the treeline a bit until your control of everything except your
view is rendered. If you are still in the Warthog, you cannot get out. You
have to let yourself slide down the hill to regain full control of your
character.
Stuck after falling: When you crash and get out of the escape pod, go to the bridge.
When you get to the edge before you go over the bridge, go to the left edge.
Start to walk over the edge. Just when you start to fall, walk backwards.
You should land with two bars of health gone. If you go to the other side,
the Banshees will appear and you can kill them and then snipe the covenant
with the pistol. Note: The only way to get back up is to jump off and die.
You start again at the very beginning of the level.
Keyes: Super speed Banshee: When you go through the level, pull the implants from the Captain
and head out to the shuttle bay. When your last objective in the game is to
head to the shuttle bay to find a ride, you can get the "Super Speed
Banshee" fairly easy. Shoot or run though the Covenant forces and the
game will trigger a Drop Ship and two Banshees to enter the hanger. You are
on the third floor. Jump down to the middle divider where a Covenant turret
is located. Then, jump down to the hanger floor. You must do this before the
Banshees have landed on the hanger floor. You should be directly beside the
Banshees before they land. When they land, the Elites jump out. Immediately
when they jump out, get in. The Banshee should be yours and it will go
faster than it normally would. You can fly outside and look at the Covenant
cruiser. However, sooner or later the game triggers the ending sequence for
level.
Floating gun: As soon as you start the level, the first door on your left has a
floating gun in front of it on the ground. It is standing perfectly still on
its side.
Flying Warthog: Get a Warthog with seven Marines on it. Kill the marines and they
will drop grenades. Drive the Warthog under the grenades, then throw one or
two plasma grenades and watch it fly.
Third person view after teleporting: Park a Warthog directly in front of one of the teleporters near
the rocket launcher points. Be the driver when you go through the teleporter.
You get teleported, but instead of it being a flash of green and your there,
the screen goes wild and your view point shows the map in third person view,
as if you were still driving.
Fall to death: In level 5, the section "I Want To Be Your Daddy" is
the first that you see. In order to do this trick you have to be in single
player mode. When the Dropship is about to let you out, quickly press X
button to sit back down in the seat. You will fly down the pit and go around
in circles as the Covenant tries to shoot you down. Once you wait long
enough, the Dropship disappears from sight and you will float down to your
doom.
Floating Covenant: Throw a grenade and kill a covenant. They will sometimes land on
top of the shields that you can hide behind. There are many of these in The
Pillar Of Autumn level. After they land on top, destroy the shield. They
will float in mid-air instead of dropping to the ground. Note: This does not
happen very often.
Stupid Grunt: Find a Grunt in the easy difficulty setting (preferably on his
own) with a needler. Walk directly up to him. He will fire needlers in all
directions and will barely hit you. When he reloads, he will hit and rattle
his weapon as if he does not know how to use it.
Extra explosion: Throw a grenade next to your foot. Get killed by the grenade, but
time the explosion. While you are being killed, quickly tap the grenade
button twice. If done correctly, the rest of the grenade will spread and
explode.
Living dead: In multi-player mode after someone dies, throw a plasma grenade
on them. After it explodes, the corpse will fly in the air and flail its
arms as if it was still alive.
Master Chief vs. fiery Phantom: Go to any level that has Phantoms. Reduce the Phantom's life to
one red bar. Go to a high location where you can land and stick a plasma
grenade to the inside of it. Quickly get into the Phantom and fly forward.
The grenade will explode and Master Chief will fly out in front of the
flaming Phantom looking as if he is running from it
Master Chief flies: If you have one or more plasma grenades, try to find a patch of
them grouped into one area. Throw your grenade directly below you. When it
explodes, it will cause a chain reaction that sets off all the grenades. If
done correctly, the Master Chief will fly extremely high in the level.
Double Master Chief: In either the Pillar Of Autumn, Assault On The Control Room, or
343 Guilty Spark, immediately before the level ends, stick a plasma grenade
to yourself. In the intermission sequence, you will see one Master Chief
blowing up and another either jumping into a life boat, walking into the
control room, or meeting the Monitor.
Light from Master Chief's head: Start a multi-player game in any mode where you can see yourself
on someone else's screen. Go someplace dark, turn on the light on your gun,
and aim it at the other player's face. You will see the light appearing from
the Master Chief's head, and not the gun.
No head: On the first level when you get out of the tube, press X
when prompted to exit the cryo tube. Watch your character get out. The
screen will be white and coming into view. After you take control finally,
turn and jump in the cryo tube before it closes. When you get in and it
closes with you inside, you are stuck. When you cannot move in the tube and
look up in a certain manner you will see yourself, but with no head.
Wrong hand: Play a cooperative or versus multi-player mode game with two
players. Have the first player get a plasma pistol, and have the second
player stand in front of the first player. Have player one swing the pistol.
Notice that on player one's screen that he is swinging it with his right
hand. However, on player two's screen, he is swinging it with his left hand.
Face orientation: This trick requires two players. Have player one look directly
towards the sky, then have player two look at player one. You will notice
that his face is facing you, but on his screen it is pointed to the sky.
Shotgun misfire: You can do this in any level where you get a shotgun. Walk up to
a wall or something where you can see where the shell hits. Fire once, and
keep aiming at that spot. Reload, then fire while reloading. The shotgun
will fire upwards, but will still hit where you shot the first time. This is
very effective in multi-player mode.
Skip FMV sequence: On any level before a FMV sequence, throw a grenade. Most of the
time the game will skip the FMV sequence.
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