Microsoft Xbox Game Cheats
Halo
Halo: Combat Evolved
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Unlimited ammo: This can be done in single player and multi-player modes. It will
work on the hand gun, assault rifle, sniper rifle, and rocket launcher.
Stand over one of those weapons on the floor so that it highlights on your
screen (including alien weapons). Press X to reload. When the hand
pulls out the magazine, hold X and your weapon will be thrown to the
floor and make a reloading sound. Do not pick it up until this finishes.
When it does, walk forward and press X to pick up reloaded weapon.
Note: When using guns, do not empty the clips completely -- leave one or two
rounds before attempting this. Also, with the rocket launcher, fire one
rocket stand, over any weapon, and do the same as above.
Unlimited ammo (2): This cheat can be very tedious to get, but is very useful. Start on the
Pillar of Autumn level. The glitch is easiest to perform on this level.
There is an area that is a long, wide, empty hallway with the Grunts at the
end. Kill them and go into the tunnels. You must have a Plasma Pistol and be
in cooperative mode for this to work. Have player one find the place where
it says "Loading... Done" and make him stand directly in front of
it. Have player two charge his Plasma Pistol, and hold it down until it
starts to shake violently. It should be shaking so much that it is blurry.
Then, have player one move through the loading point. If it player two's
screen zooms out onto player one, and says "Waiting to respond"
(as if he just died), then the glitch worked. Player two should zoom back
in, and still be charging his pistol. It should stop vibrating, but still be
glowing. You now have unlimited ammunition. Note: You can switch weapons one
time. For instance, if you have a Plasma Pistol and Assault Rifle, you can
switch to the Assault Rifle and still have unlimited ammunition. However if
you switch back to Plasma Pistol, it will be normal. Also, if you pick up a
weapon, then the unlimited ammunition will be lost.
343
GUILTY SPARK GLITCHES
Trip to heaven: As soon as the Pelican is about to let you out, throw a plasma
grenade out of it while you will stay in the Pelican. It will take you to a
high land, while a flying explosion will kill a group of Covenant. You will
also see the end of the level -- all whiteness. The Pelican will land and
let you out. You can walk through background forests, and if you go far
enough, you will see a marine in a brown suit standing there for no reason.
Mendoza alive: Immediately after exiting the Pelican at the start of the level,
run to the front of the Pelican to find a rock. Jump onto the rock and then
onto the Pelican. Run to the back of the Pelican. As the Pelican lifts
upwards to take off, you will be able to see a ledge. Before the Pelican
takes off, jump from the Pelican to the ledge. Continue on the ledge and
eventually you will see a Marine. He is Mendoza, one of the marines from the
intermission sequence, showing the introduction of the Flood. He is unarmed
and he does not move. Killing him does not affect anything later in the
level.
Floating guns: Immediately after exiting the Pelican at the start of the level,
run to the front of the Pelican to find a rock. Jump onto the rock and then
onto the Pelican. Run to the back of the Pelican. As the Pelican lifts
upwards to take off, you will be able to see a ledge. Before the Pelican
takes off, jump from the Pelican to the ledge. Continue on the ledge,
looking off of it every now and then to see where you are. When you get to
the doorway that you would enter to get to the elevator that takes you into
the complex, walk of the ledge slowly. Do not walk far away from the door.
After entering the door, walk out of it backwards and you will see floating
guns shooting at grunts. If you hit the guns, they make a metallic thud
noise. After awhile they will disappear and you may continue the level.
Floating guns (2): Go to the energy bridge that you can turn off and on. Turn the bridge on
if it is not already in that state. Get a gun and place it on the energy
bridge. Get off the energy bridge. Turn off the energy bridge and the gun
will be floating in air.
Floating guns (3): Throw a grenade immediately when the FMV sequence ends and you will stay
on the ship. Make sure to throw it before the checkpoint appears. When you
get off the Pelican, turn right and go straight. When you reach the edge,
follow it until you get to the room where the elevator is located. Jump down
and go in. If you look around very quickly, you will see floating guns
shooting at the aliens running out.
ASSAULT ON THE CONTROL
ROOM GLITCHES
Bypass
sections: In Assault On The Control Room, towards the end of the level you
will cross a snowy bridge with two Banshees on it. Run and quickly enter one
of the Banshees. You can skip the last part of the level by simply flying to
the top of the large structure below, where the large door is located. If
you are in cooperative play mode, have the other player die and they will
reappear next to you. Have them open the door and then you can simply shoot
down the masses of Covenant waiting inside. Fly inside and have the other
player open the next door. The third door, before the control room and level
ending sequence, is now in front of you. Arrange it so the second player is
now in the Banshee and fly it directly in front of the door. Have the first
player open the door. If done correctly, the Banshee will fly in, killing
the first player. The game will not know what to do and will show various
camera shots of places in the room. Eventually, Cortana will appear out of
the console as she is supposed to and will carry out her conversation with
the disembodied voice of the Master Chief.
Phantom
voice dialogue: In Assault On The Control Room, get to the snow covered bridge.
Rush to take control of one of the Banshees, to skip the last part of the
level. Kill all the Covenant and head towards the control room. Take care of
the Covenant on the way, and park the Banshee next to the door operator.
Open the final door and quickly hop back into the banshee. Start moving
forward as the doors open. The FMV sequence will start, and the Chief will
jump out of the Banshee and immediately get run over by it. He will be laid
out on the ground, but the voice parts will continue. The Chief will work
his way to standing while leaning on the assault rifle.
Double
music: Get the first early Banshee during the part where you have the
tank and have to kill the tank on the frozen lake. Take the Banshee to the
part where you find the marines down the slope and wait at the top of the
cliff. Wait until the Covenant dropship arrives and the music starts to
play. Then, immediately fly over the structure with the tunnel underneath
it. If done correctly, the music from this area will not stop playing. Other
music will play along with it.
See through
door: Play through the level and get the early Banshee on the land
bridge. Fly to the top of the pyramid. Fly through the tunnel until you get
to the door outside Halo's control room. Do not open it. Fly to the top of
the door, then point down. You should be able to see the Halo control room
without opening the door.
Wraith
Tank: Take the Scorpion Tank and flip the Energy Tank. The man will
fall out. Go up to the tank and the game will say press X to flip
Wraith. However you cannot drive it.
No enemies: Kill the Covenant and get to the first bridge. Get to the lower
level of it and at the side closest to the entrance, fall onto a nearby
ledge. You will make it with three power. If playing in cooperative mode, go
to the lowest point, kill your partner, then fall. With some practice and
luck, your dead partner will re-spawn on another lower ledge. Now, walk as
far to the right as possible and fall where some marines are standing. You
should make it with one power. Have your partner kill himself and re-spawn
down with you. There will now be no enemies during the rest of the level.
No enemies (2): This trick can only be done in two player cooperative mode. After exiting
the Pelican, continue normally until you reach the first bridge where you
can see the Pelican descending. After exiting the door that opens to the
bridge, have one person run to the left edge against the wall and jump over
the edge. They will land on a ledge and will live (unless you jump too
soon). Meanwhile, have the other player kill himself. The player on the
ledge has to continue on the ledge until they reach a point that has a slope
off the ledge to the left. Then, slowly walk off the ledge. If done
correctly, the dead player will re-spawn on the overhang near the bottom of
the chasm, while the other player continues falling to his doom. Note: You
sometimes may need to kill the enemies on the bridge or the dead player will
not re-spawn. Walk on the overhang until you reach another slope off to the
left and slide down. If done correctly, you should land with one brick of
life left, or rarely, no damage at all. Continue forward in the level as
normal, however there will be no enemies. When you reach a door in the wall
of a mountain where two bridges can be seen overhead, there will be a
Banshee nearby. One player has to hop into the Banshee, and the other has to
die again. Fly up to the bridge that is closer to the mountain wall and go
to the door that is on the wall that the door on the bottom was on. From
there, just continue as you normally would until you finish the level. this
Can be done under any difficulty setting.
No enemies (3): In two player cooperative mode at the first bridge you encounter, look to
your left. Once you first step onto the bridge you can see a ledge. Run and
jump as far as you can off to the left while hugging the wall. You will hit
an incline as you fall that will slow your descent enough not to kill you.
Once there travel down to a thin strip on the ledge. It may look as if you
will fall, but hug the wall and you will not. Continue down until you reach
a "V" in the ledge. Once you reach the bottom of the
"V", turn around and walk about four feet back the way you came
from. You will have to practice to locate the correct spot. Walk off
backwards very slowly. The idea is to stay extremely close to the cliff as
you fall. As you fall, try to run up the cliff face. You will fall until you
hit a white, snowy lip. The goal here is to hit the right part of the lip.
If you do, the level of incline will slow your descent and keep you alive
until it launches you down again. If you are moving too fast you cannot
respawn player two. This lip will slow you long enough to respawn player 2
securely on the lip. After this, you can try the same trick to get down to
ground level. Note: Jumping while hugging the wall and falling may give you
a foothold. Once you reach the bottom, some Marines will be grouped and a
Warthog will also be there. If you hide the Warthog in the building, you
will have two Warthogs if you go up to the bridge and come back down. If you
continue the mission, you will encounter no enemies save one tank that just
sits. Destroy it if you wish. If you want to fight you can go back up the
elevator and to the bridge. The enemies will not appear until you reach the
middle of the bridge.
Ignored by
Covenant: Near the end of the level, bring a Ghost. Do not open the door
where the Covenant rush out (the group with a gold swordsman) on the path
leading to the control room. Take a Ghost up there. Strafe towards the door,
and press X before you hit it. The Ghost should knock you through the
door. Sidewinder sneak inside, and the group of Covenant will move and
interact, but will not notice you. You can hit, shoot, stand on them, etc.
They resemble odd symbols and markings. Note: Opening the door causes them
to come alive. If they are dead, nothing will happen.
Frozen
Marines: Shoot the Banshee off the ledge before you pass the ice with the
Wraith tank on it. Then, take it into the building until you get to the big
room. Destroy all the enemies, then open the next door and quickly fly out.
When you get your cheakpoint, go back and look at your Marines. They will be
frozen in the running position. This happens because the load point went far
ahead.
Frozen
Master Chief: At the end of the level, take a Ghost, open the door, and quickly
get back in the Ghost and drive it sideways up the center of the platform.
The Master Chief will not walk forward during the rest of the sequence.
Instead, he will get stuck behind the Ghost, unable to move.
Snow: Pause game play when standing outside in the snow. The snow keeps
falling, but nothing else moves.
Crashing
Pelican: This trick can only be done in two player coop mode. After
exiting the Pelican, continue normally until you reach the first bridge
where you can see the Pelican descending. After exiting the door that opens
to the bridge, have one person run to the left edge against the wall and
jump over the edge. They will land on a ledge and will live (unless you jump
too soon). Meanwhile, have the other player kill himself. The player on the
ledge has to continue on the ledge until they reach a point that has a slope
off the ledge to the left. Then, slowly walk off the ledge. If done
correctly, the dead player will re-spawn on the overhang near the bottom of
the chasm, while the other player continues falling to his doom. Note: You
sometimes may need to kill the enemies on the bridge or the dead player will
not re-spawn, but doing this will make it so that you cannot see the Pelican
crash. Then, walk on the overhang until you reach another slope off to the
left and slide down. If done correctly, you should land with one brick of
life remaining, or rarely, no damage at all. If you were quick enough, the
Pelican should be dropping off marines and a jeep. The best way for the
glitch to work is to have one person enter the Pelican and have the other
drive the jeep. Continue following the Pelican until you reach the Scorpion
Tank. The pelican crashes next to the already crashed Pelican. This is
strange, because they are actually the same Pelican.
Get back
into Pelican: Immediately before you get out of the Pelican, it will prompt you
to hold X to get into the side seat of Pelican. Hold X and you
will get back into the Pelican. You will fly down with it until it
disappears. Note This can only be done in cooperative multi-player mode.
Survive
elevator shaft fall: Drive a Ghost past all the Grunts, Elites, and Jackals then get
it on the elevator on the floor. After you push the button to go up, quickly
get back on the Ghost. You will fall through the floor to the bottom of the
elevator shaft without dying. Note: You will have to revert to a saved game,
as you will be stuck there.
Fall
through elevator with Ghost: Find a ghost after you come from outside when they become
available to you. Stay in it all the way through the building (which is
possible). Once you get to the doors that you think are impossible for it to
fit through, get out and open the door. Hop back in to the Ghost and
continue through. Once you get to the elevator, hop back into it . You will
soon fall through the elevator and land at the bottom of the floor, still
alive.
Unlimited
ammo: It is possible to get unlimited ammunition in this level in
multi-player mode. To do so, get to the under ground tunnel and to the
loading point. Have one player reload and the other go through the loading
point at the same time. The player that reloaded will have unlimited
ammunition for that gun. However, if you change guns or press X you
will lose your unlimited ammunition. You can go back and do the trick again.
Both players can have unlimited ammunition. If player two reloads his weapon
as player one crosses the checkpoint, the weapon being reloaded will never
run out of ammunition. You will still need to reload it as usual but the
clip value will not decrease. This state will continue until you change
weapons, or die.
Floating
tree: When you get to a part where tanks are firing from above, take a
tank and wedge it in between two rocks on the left side. Then repeatedly hit
the tank with a Warthog from behind. You will get the tank stuck between the
rocks. Have a player get in the tank and point the barrel at the ledge. The
player in the tank has to keep going forward in it so you do not kill your
partner and or slide. Then have the other player has to get on top of the
tank barrel at the edge and jump on to the cliff. When up there, you will
run into a Covenant tank. After it is destroyed, look around there to see a
floating tree. If you go under the tree and jump, you will hit your head on
thin air. Note: This requires precise teamwork.
Floating tree (2): This method does not take teamwork nor do you have to be in cooperative
mode. Kill all the people in the section where you can get the Banshee early
and the Covenant Tank is on the frozen lake. After you get the tank and go
through the tunnel, kill all the people including the Banshee (unless you
already knocked it down). Then, take the tank and back it into the rock on
the right side (back it to where the rear is angled towards the corner on
the right side ). Then take a Ghost and ramp it. This might require a few
attempts. It helps if you tap X a second before you hit the tank,
because it raises the nose. You will find another Covenant Tank on top. Near
it are two trees, one of which is floating.
Bouncing
plasma grenades: When you get to the elevator, hit the button to make it go down
and throw a plasma grenade in the center of the elevator. The grenade will
bounce up and down.
Floating
plasma grenade: Get on one of the double leveled bridges with the breakable
glass. Throw a plasma grenade onto the glass. After you have thrown it,
shoot the glass under it. The plasma grenade will float, as if still on the
glass.
BLOOD GULCH GLITCHES
Dirt cloud in mid-air: In multi-player mode, when a grenade explodes it leaves behind a
dirt cloud. Stand still, throw a plasma grenade, and before it explodes,
throw another plasma grenade on top of it. The first explosion will toss the
second grenade in the air. it will explode in midair, but leave a dirt cloud
as if it exploded on the ground.
Invincible while in tank: In multi-player mode, park another tank with the front facing
you. Then, get to full speed in a tank and ramp it. If done correctly, you
will land on the base, making you invincible as long as you stay inside the
tank.
Unlimited rocket launcher
ammunition: Shoot a rocket launcher at a warthog five times, then get inside.
Jump out, shoot two rockets, and throw a grenade at the red base. Have
someone kill you. Then, have your opponent exit, then you, and go to side
winder. Find the rocket launcher and it will automatically be at only one
shot. Shoot it, and the rockets will never go down. Note: If you die, this
will no longer work.
Get Warthog and Ghost on
building: Play the level in multi-player mode. Take a Warthog and set it up
all the way against the building where there is nothing covering above. Then
get another Warthhog. Get in a straight line in front of the first Warthog
and drive very fast. Slam into the Warthog. It should go in the air high and
land on top of the building on Blood Gulch. You can now guard your location
with the LAAG Gun on the Warthog. The same thing can be done with a Ghost.
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