SNESSuper Nintendo
Young Merlin

Walkthroughs and Guides
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What to do once you've entered the Dwarven Realms
Walk to the left and pour a bottle of water into each basin.
When each basin is full, the fire will go out.
Walk past the dragon's head and push the pillars by walking into them so that you can walk to the right.
If you make a mistake and trap yourself you can use the teleport key to reset the pillars.
Walk to the right where you see one pillar below a gate, Push that pillar to the right onto the button on the floor and it will disappear and open the gate.
Walk all the way to the right and push each of the six pillars onto the six buttons, which opens another gate.
Go down through the gate, to the right, then up, and pick up the green gem, which you can now take to the magical rainbow pool.

Submitted by: Roger Jacques

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