SNESSuper Nintendo
Secret of Evermore

Walkthroughs and Guides
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Before entering this you need at least 5 rounds of each type (3 types) of bazooka ammo.

Go to the great pyramid and walk in the trench where the river was.
Follow the path until you see some mad monks blocking a crater.
Turn so that your back is facing the crater and fire weak bazooka shots until you are over the crater.
Then walk off of it. Now go save your game, and you will have unlimited ammo for everything except the type you used to get over the crater.

Equip any weapon that can be charged to Level 3 or higher.
Charge it to full capacity.
Continue to hold the Charge button, then press and hold the Run button.
You can now run until you relesae both buttons.

Go to the end of the desert, and walk around near the town until you are spinning in a whirlpool. Stay there and fend off any enemies. If your health gets low, replenish it. After a few minutes, you'll be sucked into the whirlpool and go underground. You will come back up and have 99 rice and 99 spice. You can do this multiple times. Works best if you do it before making your purchases at the town.

Where to find Dry Ice
Once you reach any experience level that is a multiple of 5, go to the professor's lab (in omnitopia.)
Go all the way to the left wall and walk straight up without stopping.
A cat will appear (just like at the start of the game).
The dog will chase the cat and an alchemist will find the dog and bring him back to the lab.
He will see you Dry Ice - 12,000 credits for 5.

The Elusive Sting and Lance Spells
To get the spell of Sting, which sends a swarm of bees after your enemies, you must search every oasis in Nobilia Desert and find an old alchemist who will give you the spell.
Be warned, though, that it is very hard to make him come out, and you may never find him.

To get the spell of Lance, which hurtles a sparkling energy spear at your enemies, head for Ivor Tower.
There, in one of the houses, a boy will tell you about his brother Lance and a woman in the same house says Lance's treasures (which are upstairs) are very important to him.
Go upstairs, but don't open the chests.
Go back downstairs to find lance (a bearded man).
He'll ask if you touched his treasures. Reply "no", and, in gratitude of letting him keep his privacy, Lance will give you Lance (the spell).
It is very helpful against the Rat King in Ebon Keep.
Note: You may take Lance's treasures after you get the spell.

After you obtain the windwalker from Tinker, head to Prehistoria.
Once there, immediately go to Strong Heart's hut.
Have the dog talk to Strong Heart first and he will give him a free Spot's Collar.

After completing the Bugmuck, you'll get the Spider's Claw.
Go back to the place with the quicksand, but go up on top of the stone ledge.
Move right all the way and then move down.
Make your dog sniff, and you'll find a tunnel in the wall.
Go all the way to the right and to the next screen.
You'll get a spell and some Clay along with other ingredients.

In Omnitopia, in the control room there is the control switch that controls the alarm room.
If you input 3, 2, 1, it will open a special hidden door at the top of the room.
This door will take you to a boss that looks like the face that appeared in front of the leader of Nobilia on the brick wall and told him to get the diamond eyes.
This is the one that the leader of Nobilia reffered to as "your cleanliness".

Submitted by: Mark L, AJ, Assassinator and B.Taylor

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