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SNESSuper Nintendo
Legend of Zelda: A Link to the Past
Also known as: Zelda no Densetsu: Kamigami no Tri-Force (Japan)

Walkthroughs and Guides
Outside link to all the information you'll need on this game, and more!
Includes cheats and links to cheats and hints..
Courtesy of: Gamefaqs.com

CODES, CHEATS AND HINTS

HINTS AND PLAYING TIPS
Easy rupees:
Go to the Lost Woods immediately above where the lumberjacks are located to find a tunnel. Enter it to discover three chests. The man there will offer to open one of the chests for 100 rupees. One chest contains 20 rupees, but both of the other cheats contain 300 rupees. Note: This may only be done once.
Rupees or bees: If you receive the Pegasus Boots, run into some trees that are not connected with other trees. You will either get some rupees or some bees that chase you.
Blue rupees: Get the Master Sword, then return to Hyrule Castle. Chop down any bushes and weeds, and kill all enemies outside the castle. Return to the secret entrance which your character fell into at the start of the game and jump in to reach a room full of Blue rupees.
Rupees from bronze plate: In the town, there are two houses with women patrolling in front . Sneak into the house on the eastern side of the town. A bronze plate will be hanging on the back wall. Go up to it and pull it to get either 4 green, blue, or red rupees.
Selling bee for rupees: You can sell the Good Bee from the cave next to the Ice Rod cave (go inside, dash into the Fairy Statue and catch the bee that appears). Get the bee, go to the man who sells you the bottle in the village next to the castle, and release the bee. When it touches him, he will give you about 100 rupees. This trick cannot be repeated.
Blue shield: This trick requires that the second (red) shield. Find the enemy that sticks out its tongue and can take your power-ups. When you kill that enemy you will get the last power up that it stole from you. This enemy can be found in various places, such as in the forest, in the Dark World. Set Ether as your special attack, Allow the enemy take your red shield (this may take a few tries since it takes items at random). When the tongue is still out and the shield is half way to the enemy, use Ether to freeze it. Kill the enemy and to get your shield back. Your shield will appear blue and remain that color even after moving to a new screen.
Extra bombs or arrows: Go to the Pond Of Happiness in the lower right corner of the map and throw in rupees until a fairy appears. She will ask if you want to carry more bombs or arrows. Select which ever you prefer, as you can repeat this until up to 50 bombs and 70 arrows are accumulated. Note :A large number rupees are required.
Flying bomb: This trick requires arrows and bombs. Equip the bombs and arrows. Then, press the button to release a bomb and try to release the arrow at the same time. This will create an exploding flying bomb.
Transformations: Go to the village. Enter the house to the left, with the patrolling lady. One of the pots contains a chicken. Throw magic dust on it to it turn into a lady. The green characters in Light World near the witches hut will turn into hotdogs, and the soldiers will turn into sand bags.
Magic Boomerang: Obtain the Super Bomb after completing four dungeons. Then, go to the Bomb Shop where Link's House is in the Dark World. Purchase the Bomb. Take the Bomb to the crack in the Pyramid and blow up the wall. Enter the hole and throw your sword first (only if the sword is level 3), followed by your arrows, and finally the boomerang. You will receive the Gold Sword, Silver Arrows, and the Magic Boomerang. Note: The boomerang should turn a reddish-orange color.
Get Magic Boomerang earlier: Buy your Water Boots from the shopkeeper at the top of the map for 500 rupees. Then, swim down to see another waterfall. Go inside, put in your shield and boomerang, and they should upgrade.
Get Red Shield without entering Dark World: You can get the red shield without entering the Dark World or paying 500 Rupees. After you get Zora's Flippers, go to the Mysterious Pond behind the waterfall. When you are asked to throw something in, answer "Yes". Throw in the small shield. When the fairy asks you if it is yours, answer "Yes" and she will give you the Red Shield.
Free life and magic medicine: Use the net to catch a small fairy and keep it in a bottle. Go to the Waterfall Of Wishing and throw in an empty bottle. This trick can be repeated.
Get all seven Crystals: When you first start in the Dark World, go to the Palace Of Darkness. Get the hammer and leave. Go to Water Palace, get the Hookshot, then leave. Go to the Thieves' Town Palace, get the Titan's Mitt and leave. Go to Misery Mire, get the Cane and leave. Finally, go to Turtle Rock and complete the entire thing. When you get out, you will have all seven Crystals.
Fourth Bottle mystery: You can find the Fourth Bottle after you have the Magic Mirror and are able to pick up heavy rocks. Go to the Swordsmith's house in the Light World. He will ask you to find his partner. Go to the Dark World. Go to the bottom of the village to find a little man surrounded by rocks. Rescue him and take him to his partner in the Light World. Have your sword tempered. Go to the Dark World. Go the Swordsmith's house and find the purple chest. Take it with you, but do not leave it by pressing A. Take it to the Light World with you and visit the old man by the sign (near where you received the second pendant). He will open the chest that has the Fourth Bottle.
Avoid tile damage: In the rooms with the tiles that fly at you, stand in the doorway you came in from, facing towards the room. You will not lose any hearts because the tiles will just break on your shield.
Extra lives in dungeons: Use the magic powder on the white-and-red flying skulls to transform them into fairies.
More money for fish: Once you drain the lake to get the heart piece you can pick up the fish in the swamp. You can either bring him up to the other pond and throw him in, or bring him all the way to the village and sell him to the man who sold you the bottle. Bringing him to the other pond will only result in 20 rupees, but selling him to the man will give you 100.
Unlimited Fairies: Note: You must have the Glove Of Power (the ability to lift rocks) to do this trick. Start at Link's house, just outside the door. Go exactly one screen west on that path. You will need to cut or lift bushes in your way. Once there, you will reach the edge of a ledge. Jump off the northern side and walk north. You will see a large rock. Lift it and throw it aside, revealing a passageway. Inside are four small Fairies. You can walk into them to heal yourself, or catch them with a bug catcher. Walk outside, then back in. The Fairies will be there again.


ZEL CODES

Once you've rescued Zelda, there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule and defeat Ganon! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies.

Code .... Effect
1 AEEC-A586 .... Some shops don't take your money
2 AE67-0D30 .... Infinite bombs
3 AE6E-DF2A ....  Almost infinite energy
4 AE8A-D4FA + AE8D-0D9A .... Almost infinite magic

Infinite Rupees
Go to lake hylia near where the icerod was found lift the large grey stone to find a passage inside are 20 rupees under pots go outside and come back in. The rupees are there again.

Double Magic Power
After getting the magic powder, go to Smithy's Shop in Kakario Villiage in the Light World. Use the Magic Hammer on the stake and fall down the hole. Go up and throw Magic Powder into the red thing on hands. A bat will come out. When he's done, your Magic Bar will have a 1/2 on top of it. You now have double magic power!

Final Boss Tactics
When you get to the last boss, here's how to defeat him. Hit him a couple of times with your sword. He should throw his dagger at you. Try to avoid it. Do this another time. The third time you do this, he will twirl his dagger. Little fireballs will form around it. The balls will expand. Soon they will turn to fire bats. These bats take away 2 hearts. Try to avoid them. Keep hitting him with your sword. Do this step 3 times. When you finish, his dagger will be gone. Now his usual attack will be a power stomp that lets out a fire bat, that will make fire balls in its path. When he stomps, the floor will cave in on one side. If you drop through this, there will be 2 chests with treasures to help you. He'll stomp 4 times. Then the lights will go out. The 2 torches at the end of the room will go out. Light them with your torch or fire rod to see him. Hit him with your sword, then he will freeze. Quickly equip your bow and silver arrows. Shoot him once. The lights will go out again. Light them a second time to see him again, and hit him with your sword again. Equip your bow and shoot him with a silver arrow. Do this 1 or 2 more times and he will be defeated. A door will open and a bridge will appear. Go in the door to receive the tri-force. You have conquered the game!

Items from the Fat Ferry
Near the end of the game in the dark world, you will see in the pyramid that there is a crack in it for a bomb to blow up. An ordinary bomb won't do the trick, but a super bomb will.

Go to the guy near the village selling bombs. He will have a big green one to sell to you, go and buy it, but be careful, since it is so big, you cant carry it, you have to drag it to the pyramid.

When you get to the pyramid, release the bomb in front of the crack. It will blow a hole in the wall. Enter to meet the fat fairy who will tell you to throw items into the pond. The only items you can throw in are your master sword, your arrows, and an empty magic jar. She will give you a #4 sword, silver arrows, and fill your empty jars with magic potion.

Get the 4th Magic Jar
Beside the desert in the light world, there is a man who sits by a sign and he says to leave him alone. When you are nearing the end of the game in the dark world, in the village in one of the demolished houses, there will be a chest. You can't open it, so bring it to that guy in the light world who wants to be left alone. He turns out to be a theif and he will pick the lock for you, and inside the chest is the last magic jar.

Get the Magic Powder
In the light world, when you are in the dark forest, you will see a rotted mushroom, you are allowed to put it in your item stash. It doesn't do anything, but take it and go to the witch who is brewing something beside the potion shop. Give the mushroom to her and she will say that she will give you something in return. So go in the shop, and beside the little guy sitting there, is a bag of magic powder.

The Flute and the Duck
Once you have the flute, if you play it in front of the weather vane in Kakariko, the duck will come and help you. He can transport you to many locations. Here they are:

#1 Death Mountain
#2 Witch's Hut
#3 Kakariko Village
#4 Link's Cottage
#5 Warp Tile South of Eastern Palace
#6 Warp Tile in Desert
#7 Swamp Ruins
#8 South of Lake Hylia

Submitted by: Zee Zee Magic, AJ, Bob Taylor and Link2001

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