Walkthroughs
and Guides
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CODES, CHEATS AND HINTS
HINTS
AND PLAYING TIPS
Easy rupees: Go
to the Lost Woods immediately above where the lumberjacks are
located to find a tunnel. Enter it to discover three chests.
The man there will offer to open one of the chests for 100
rupees. One chest contains 20 rupees, but both of the other
cheats contain 300 rupees. Note: This may only be done once.
Rupees or bees: If you receive the Pegasus Boots, run
into some trees that are not connected with other trees. You
will either get some rupees or some bees that chase you.
Blue rupees: Get the Master Sword, then return to
Hyrule Castle. Chop down any bushes and weeds, and kill all
enemies outside the castle. Return to the secret entrance
which your character fell into at the start of the game and
jump in to reach a room full of Blue rupees.
Rupees from bronze plate: In the town, there are two
houses with women patrolling in front . Sneak into the house
on the eastern side of the town. A bronze plate will be
hanging on the back wall. Go up to it and pull it to get
either 4 green, blue, or red rupees.
Selling bee for rupees: You can sell the Good Bee from
the cave next to the Ice Rod cave (go inside, dash into the
Fairy Statue and catch the bee that appears). Get the bee, go
to the man who sells you the bottle in the village next to the
castle, and release the bee. When it touches him, he will give
you about 100 rupees. This trick cannot be repeated.
Blue shield: This trick requires that the second (red)
shield. Find the enemy that sticks out its tongue and can take
your power-ups. When you kill that enemy you will get the last
power up that it stole from you. This enemy can be found in
various places, such as in the forest, in the Dark World. Set
Ether as your special attack, Allow the enemy take your red
shield (this may take a few tries since it takes items at
random). When the tongue is still out and the shield is half
way to the enemy, use Ether to freeze it. Kill the enemy and
to get your shield back. Your shield will appear blue and
remain that color even after moving to a new screen.
Extra bombs or arrows: Go to the Pond Of Happiness in
the lower right corner of the map and throw in rupees until a
fairy appears. She will ask if you want to carry more bombs or
arrows. Select which ever you prefer, as you can repeat this
until up to 50 bombs and 70 arrows are accumulated. Note :A
large number rupees are required.
Flying bomb: This trick requires arrows and bombs.
Equip the bombs and arrows. Then, press the button to release
a bomb and try to release the arrow at the same time. This
will create an exploding flying bomb.
Transformations: Go to the village. Enter the house to
the left, with the patrolling lady. One of the pots contains a
chicken. Throw magic dust on it to it turn into a lady. The
green characters in Light World near the witches hut will turn
into hotdogs, and the soldiers will turn into sand bags.
Magic Boomerang: Obtain the Super Bomb after completing
four dungeons. Then, go to the Bomb Shop where Link's House is
in the Dark World. Purchase the Bomb. Take the Bomb to the
crack in the Pyramid and blow up the wall. Enter the hole and
throw your sword first (only if the sword is level 3),
followed by your arrows, and finally the boomerang. You will
receive the Gold Sword, Silver Arrows, and the Magic
Boomerang. Note: The boomerang should turn a reddish-orange
color.
Get Magic Boomerang earlier: Buy your Water Boots from
the shopkeeper at the top of the map for 500 rupees. Then,
swim down to see another waterfall. Go inside, put in your
shield and boomerang, and they should upgrade.
Get Red Shield without entering Dark World: You can get
the red shield without entering the Dark World or paying 500
Rupees. After you get Zora's Flippers, go to the Mysterious
Pond behind the waterfall. When you are asked to throw
something in, answer "Yes". Throw in the small
shield. When the fairy asks you if it is yours, answer
"Yes" and she will give you the Red Shield.
Free life and magic medicine: Use the net to catch a
small fairy and keep it in a bottle. Go to the Waterfall Of
Wishing and throw in an empty bottle. This trick can be
repeated.
Get all seven Crystals: When you first start in the
Dark World, go to the Palace Of Darkness. Get the hammer and
leave. Go to Water Palace, get the Hookshot, then leave. Go to
the Thieves' Town Palace, get the Titan's Mitt and leave. Go
to Misery Mire, get the Cane and leave. Finally, go to Turtle
Rock and complete the entire thing. When you get out, you will
have all seven Crystals.
Fourth Bottle mystery: You can find the Fourth Bottle
after you have the Magic Mirror and are able to pick up heavy
rocks. Go to the Swordsmith's house in the Light World. He
will ask you to find his partner. Go to the Dark World. Go to
the bottom of the village to find a little man surrounded by
rocks. Rescue him and take him to his partner in the Light
World. Have your sword tempered. Go to the Dark World. Go the
Swordsmith's house and find the purple chest. Take it with
you, but do not leave it by pressing A. Take it to the Light
World with you and visit the old man by the sign (near where
you received the second pendant). He will open the chest that
has the Fourth Bottle.
Avoid tile damage: In the rooms with the tiles that fly
at you, stand in the doorway you came in from, facing towards
the room. You will not lose any hearts because the tiles will
just break on your shield.
Extra lives in dungeons: Use the magic powder on the
white-and-red flying skulls to transform them into fairies.
More money for fish: Once you drain the lake to get the
heart piece you can pick up the fish in the swamp. You can
either bring him up to the other pond and throw him in, or
bring him all the way to the village and sell him to the man
who sold you the bottle. Bringing him to the other pond will
only result in 20 rupees, but selling him to the man will give
you 100.
Unlimited Fairies: Note: You must have the Glove Of
Power (the ability to lift rocks) to do this trick. Start at
Link's house, just outside the door. Go exactly one screen
west on that path. You will need to cut or lift bushes in your
way. Once there, you will reach the edge of a ledge. Jump off
the northern side and walk north. You will see a large rock.
Lift it and throw it aside, revealing a passageway. Inside are
four small Fairies. You can walk into them to heal yourself,
or catch them with a bug catcher. Walk outside, then back in.
The Fairies will be there again.
ZEL CODES
Once you've rescued Zelda, there's still a lot left to do! Things can get a bit
tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return
peace to Hyrule and defeat Ganon! Try Codes 3 and 4 to make you practically
unbeatable, although with Code 3 you can still lose energy when you fall, and
with Code 4 you can still lose magic when hit by some enemies.
Code .... Effect
1 AEEC-A586 .... Some shops don't take your money
2 AE67-0D30 .... Infinite bombs
3 AE6E-DF2A .... Almost infinite energy
4 AE8A-D4FA + AE8D-0D9A .... Almost infinite magic
Infinite
Rupees
Go to lake hylia near where the icerod was found lift the large grey stone to
find a passage inside are 20 rupees under pots go outside and come back in. The
rupees are there again.
Double
Magic Power
After getting the magic powder, go to Smithy's Shop in Kakario Villiage in the
Light World. Use the Magic Hammer on the stake and fall down the hole. Go up and
throw Magic Powder into the red thing on hands. A bat will come out. When he's
done, your Magic Bar will have a 1/2 on top of it. You now have double magic
power!
Final
Boss Tactics
When you get to the last boss, here's how to defeat him. Hit him a couple of
times with your sword. He should throw his dagger at you. Try to avoid it. Do
this another time. The third time you do this, he will twirl his dagger. Little
fireballs will form around it. The balls will expand. Soon they will turn to
fire bats. These bats take away 2 hearts. Try to avoid them. Keep hitting him
with your sword. Do this step 3 times. When you finish, his dagger will be gone.
Now his usual attack will be a power stomp that lets out a fire bat, that will
make fire balls in its path. When he stomps, the floor will cave in on one side.
If you drop through this, there will be 2 chests with treasures to help you.
He'll stomp 4 times. Then the lights will go out. The 2 torches at the end of
the room will go out. Light them with your torch or fire rod to see him. Hit him
with your sword, then he will freeze. Quickly equip your bow and silver arrows.
Shoot him once. The lights will go out again. Light them a second time to see
him again, and hit him with your sword again. Equip your bow and shoot him with
a silver arrow. Do this 1 or 2 more times and he will be defeated. A door will
open and a bridge will appear. Go in the door to receive the tri-force. You have
conquered the game!
Items
from the Fat Ferry
Near the end of the game in the dark world, you will see in the pyramid that
there is a crack in it for a bomb to blow up. An ordinary bomb won't do the
trick, but a super bomb will.
Go to the guy near the village
selling bombs. He will have a big green one to sell to you, go and buy it, but
be careful, since it is so big, you cant carry it, you have to drag it to the
pyramid.
When you get to the pyramid,
release the bomb in front of the crack. It will blow a hole in the wall. Enter
to meet the fat fairy who will tell you to throw items into the pond. The only
items you can throw in are your master sword, your arrows, and an empty magic
jar. She will give you a #4 sword, silver arrows, and fill your empty jars with
magic potion.
Get
the 4th Magic Jar
Beside the desert in the light world, there is a man who sits by a sign and he
says to leave him alone. When you are nearing the end of the game in the dark
world, in the village in one of the demolished houses, there will be a chest.
You can't open it, so bring it to that guy in the light world who wants to be
left alone. He turns out to be a theif and he will pick the lock for you, and
inside the chest is the last magic jar.
Get
the Magic Powder
In the light world, when you are in the dark forest, you will see a rotted
mushroom, you are allowed to put it in your item stash. It doesn't do anything,
but take it and go to the witch who is brewing something beside the potion shop.
Give the mushroom to her and she will say that she will give you something in
return. So go in the shop, and beside the little guy sitting there, is a bag of
magic powder.
The
Flute and the Duck
Once you have the flute, if you play it in front of the weather vane in Kakariko,
the duck will come and help you. He can transport you to many locations. Here
they are:
#1 Death Mountain
#2 Witch's Hut
#3 Kakariko Village
#4 Link's Cottage
#5 Warp Tile South of Eastern Palace
#6 Warp Tile in Desert
#7 Swamp Ruins
#8 South of Lake Hylia
Submitted by: Zee Zee Magic,
AJ, Bob Taylor and Link2001
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