Sony Playstation2 Game Cheats
Harry Potter and the Chamber of Secrets
Also known as: Harry Potter to Himitsu no Heya (Japan)
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HINTS AND PLAYING TIPS
EASY WIZARD CARDS
One: Go to the Burrow and Diagon Alley. Look for chests there for Wizard
Cards.
Two: Go Neville's games, especially Broom Racing, to get Wizard Cards.
Note: You will have to pay Beans to participate in Broom Racing and Gnome
Tossing, Gnome Dunking is free.
Three: In Ron's barn at the very beginning is a card on top of the
rafters. To get it, you need to climb the chicken coop outside.
Four: Go to the fourth floor. Look under every bookshelf. You should
notice there is no wall under one of them. The path leads to three treasure
chests, revealing Wizard And Witches Cards.
Five: When in Fred and George's Shop, go to the card nearest to the
bathroom stalls. When you press X to hear information on the card, Harry will
say instead of naming the card "How much is this Famous Witches and Wizrds
Card?". It will still cost thirty Beans, but you will get one of the cards
you missed. It will reappear after you purchase it. The order you receive them
is from the first one you missed to the most recent one you missed.
EASY HOUSE POINTS
One: In the Chamber Of Secrets, destroy paintings on the wall. You will open
the painting and get 100 points for Gryffindor.
Two: After returning from the Whomping Willow, head deep to your right
when Professor Snape finishes scolding you. There, in a corner, you will find
your first Notice Board Item. You can return it to the Notice Board before or
after you go to the Restroom Shop the Weasley's set up, earning you the very
first 10 points in the game, and possibly a Wizards Card.
Three: As soon as you exit Flitwick's or McGonagall's spell challenge
(not Lockhart's), the teacher gives you 40 house points. Save the game before
leaving the room then quit. Load the game again and you will see yourself appear
from the portrait hole, but this time everyone in the room is invisible. The
invisible teacher will then give you another 40 house points. Save the game, and
repeat this process as many times as desired to build up house points. Note: You
can get over triple figures.
DEFEATING HINTS
Defeating the Basilisk: Grab the sword, but do not attempt to hit it
when you get the first chance. When the basilisk gets very tall and green
appears from its mouth, use the sword on the black diamond on his chest while he
is up. To do that, make sure you lock on, and then press Circle. Continue to do
this and he will be defeated soon. Note: Only attack him while his head is far
above the ground.
Defeating the Bookcase: Flippendo him in the front repeatedly until you see
him fall. You will then be able to pull the box to the end. Then, jump from
pillar to pillar and you find the spell book. It will allow you to destroy Green
Goop-A-Goop.
Defeating the Giant Mother Spider: To get to it, use your Lumos spell to
light the floor and follow the trail of spiders. Unlike the book, the spiders
that are not normal size will try to kill you. Attack them with Incendio. When
fighting the Giant Mother Spider, do not try to hurt the spider itself. Instead,
use your Incendio spell to burn the web it has attached to the various trees.
When done, it will fall into the pit and you will slip in after it. In here,
just run around until it rears its head and exposes its soft under-belly. It is
the only part that is susceptible to second level magic. Note: It is best to not
charge and use rapid firing to get a little extra damage.
Defeating the Giant Mother Spider 2: While fighting it, you may notice
little sacks being dropped and suspended by webbing. Shoot them down with
Flapendo and collect health and Bean power ups from Hedwig.
Defeating the Giant Spider: To defeat the Giant Spider in the Dark
Forest, circle around him and cast Rictosempra. He will not shoot any spider
webs at you.
Defeating the Washing Machine: Make sure you dodge it when it moves. When
it opens its mouth, keep Flipendoing it. Note: It only gets hurt when the door
is open. Repeat this and it will die down quickly.
Defeating the Whomping Willow: When the Whomping Willow starts to pound
into the ground, hide in the corner where you entered its lair. The shock wave
cannot reach you in here, unless you stray too far from it. Should you get hit,
you should have refilled your potion Vile before you entered. Also, Hedwig will
drop Cauldron Cakes and Beans for your aid. Note: Rapid firing technique is
recommended. Lock on to the limbs after they finish pounding and fire a quick
shot, then wait to lock onto the Willow's Eye. Then, fire repeatedly until it
stops hurting him before running back to your hiding hole.
EASY DUEL WIN
One: First use Expellmarias until the orange ball is giant. When it is in
the air heading for your opponent, use Diffindo before it hits so they cannot
move away in time. Note: This may not always work.
Two: Use Expelarmus (the shield) to deflect the attack. Immediately after
that, start charging Flipendo. Shoot flipendo either when it is full or when the
deflected attack is halfway there, whichever occurs first. This will either
cause the Flipendo to hit or the deflected attack to hit. Note: Hold the aim
sight (R1) to lock the Flipendo spell on the enemy.
Three: When you are dueling, press L1, cast the Knockaback Jinx twice and
dodge the reflected spell. This will not work on Gargoyles, but is particularly
useful against Draco Malfoy in Defense Against The Dark Arts or Slytherins.
Four: After you use your Expelliarmus spell to deflect the Flipendo
attack, before the attack hits your dueling partner, use your Diffindo spell on
them. This will cause them to fall down and get blasted by the Expelliarmus you
just repelled, winning you the point.
Five: Whenever you are doing a Wizard duel, there is an easy way to
defeat your opponent. Launch a Flipendo Spell at your opponent immediately after
you launch his spell back at him. He will not be expecting it. This does not
work when you are dueling with a Gargoyle.
Six: When you are dueling with people (and not statues), go to the back
of the room then turn around. When your opponent strikes, hit it back. Go very
close to the blue line but not or past it. Hit it when it returns to you and it
will more than likely hurt your opponent. Repeat this as many times as needed.
Seven: To defeat Malfoy and his gang easily in duels, let them shoot
Flipendo at you. Next, use Expelliarmus to reflect it back. Keep playing this
little "tennis" game until the magic ball is at the maximum size, then
slowly move closer to the other person. This will make it more difficult, but
you will confuse them. This works best on Goyle.
Easy
Bertie Blotts Every Flavor Beans
One: When you exit of the Gryffindor Tower notice the object in the corner.
Hit it with Flipendo and three Beans will appear. Go around the corner and walk
at least three steps away. Return and cast Flipendo again to get three more
Beans. Repeat this to get as many Beans as needed.
Two: Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through
the rings to get free Beans. A blue ring gives 10 Beans, a yellow ring gives 1
Bean, a red ring gives 3 Beans and a green ring gives 2 Beans.
Three: At the beginning at Ron's house is a tool chest in their barn.
Every time it moves on its own means that you can shoot it with Flapendo to get
more beans.
Four: When you go outside of Hogwart's, go to the tree where you walk
through a long hallway and Flapendo it to get as many Beans as needed.
Five: Go to seventh floor. Go to the jar next to the picture. Shoot the
jar three times. Either one or three beans should appear; or a pie. Walk as if
you are leaving and go to the moose head. Go back to the jar and shoot to get
more. Repeat this as many times as needed.
Six: Once you get the key to the Confiscated Items room, go in there and
get your six Wizard Cards and your 200 Bean Bag. After you run out of Beans or
are low on them, go back to the Confiscated Items room. The chest that had the
200 Bean Bag, is closed again. Reopen the chest and you will get a refill of 200
Beans.
Seven: When you have the key to the Confiscated Items room, just save and
reload and the 200 Bean Bag will be back. You can repeat this every time you
need more Beans.
Eight: Go to the Dueling Room and walk down the stairs. There should be
someone that is standing to the left of the room. Go up to him and duel him.
When you have defeated him, there will be another person standing next to him.
Keep defeating the people until you reach the last person. When you have
defeated the last person, duel him repeatedly until you have the desired amount
of Beans. If the last person is too difficult to defeat, then go to the second
to last person (to the left of the last person), and duel that person
repeatedly.
The
24 Famous Witches and Wizards Cards
Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the Weasley's garden.
3. When trying to find Ginny, go the way Ron did not. Keep going until
you have to knock down a tree. Go across and go left. Then, get the crates in
the correct location and the card is yours.
4. When at the second part of driving the car (when you can replenish
your health), go through a tunnel to the right and get the card.
5. Inside the bookshelf under a portrait where Colin tries to take a
picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to the Front Hall.
15. In the Gryffindor common room after earning all the Herbology and
Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the Defense Against
The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.
Personal
Requests and Notice Board
The Notice Board in the Gryffondor common room usually gives a location, but
higher up as you near completion they start to give vague clues, such as
"Could be anywhere on grounds". With personal requests, they do not
ever really give you a clue, except the first one. However, the items are near
the area in about a two acre search range.
Finding Lost Items: When in doubt, check Hagrid's Hut. Many of the lost
items end up there.
3 Roots Needed: Search the left side of Hagrid's Hut, by the Herbology
Center. From there, they all scatter (much like Neville's china set) behind
Hagrid's Hut towards the Forbidden Forest. The person that wants these will give
you the key to the Confiscated Items Room (six more cards and a bag to hold 200
Bertie Bott's Every Flavored Beans).
Lost Badge: Found on the Broom Flying Field, towards Hagrid's Hut and the
Whomping Willow (still inside the Flying Court).
Lost Newspaper Article: Search the left side of Hagrid's Hut. Note:
"Left" being if you were looking from his front door towards the
castle (the side next to the Herbology Center).
Lost Wizards Hat: Found in a small patch of trees towards the Quiddich
Court.
Neville's Crockery: Can be found close to the Flying Court and Hagrid's
Hut. Up on a roof will be a multitude of his china set. Go about a fifteen to
twenty five second flying trip from Neville (heading back).
Secretive Dragon Scale Gloves: The elusive gloves are by the lake, but
not on land. They can be found just outside the Broom Flying lessons field, on
the lakeside. You will notice a long strip is down low. On the far end are five
torches (light with Incendio to get a Wizards Card), and in the middle somewhere
should be the gloves.
Telescope: Located on the tower where you enter to go in the main
entryway. It is on the far left.
GENERAL HINTS AND PLAYING
TIPS
Nimbus 2000 Broomstick: On the second day of school, go to the Quidditch
practice. Complete the training with a "B" or better rank to get the
Nimbus 2000 flying broomstick. You can now fly anywhere around the school during
the day. Note: You can only land on grass and cannot fly inside the school.
Lower Bean price: When you ask a student to trade a wizard card and he or
she asks you for too many Beans, click on "No" move some steps back
and ask again. The quantity of beans will be reduced.
Easy Sickles: Once you have collected your Standard Book of Spells (Grade
2) in Diagon Alley, you can cast Flipendo to break barrels and uncover Sickles
that you can use to buy items such as Stink Pellets at Gambol and Japes.
Bertie Botts Bean Bag (100 Bean capacity): Use the Skurge spell on a
chest covered in ectoplasm behind a tapestry (you need the scissors spell) on
the third floor, by the Defense against the Black Arts classroom.
Bertie Botts Bean Bag (200 Bean capacity): Gather every item for the
students around Hogwarts (not the Notice Board). You have to actually find the
people. The final person will give you a key to the confiscated items room. In
there are six Wizards cards and the biggest Bertie Bots Bean Bag.
Finding secret areas: If you see any bookcases that you cannot jump to
and are thin, approach them and press Square. They should reveal secret places.
Sneaking around at night: When sneaking around at night, you need to get
by many of the prefects. When you need to get by them, simply crawl under the
bookcase to the left of the portrait that leads to the Griffondore common room.
It leads through a secret passage that takes you to the fourth floor.
Avoiding ghosts: When you do not want to be hit by ghosts and lose all
your items (Balloons, Beans, and sometimes Stink Pellets) just stand on the
ledge until the specter nears you. Tap the Analog-stick so that you will fall
and catch the ledge. When you are hanging, they cannot hit you and cause your
items to go flying.
Escape Uppergraders: When you are going to get caught by an Uppergrader
and he uses the Locomotomortis spell, use the shield spell to stop it and run
away. If done correctly, he will say "Did any one see him?".
Escaping the Slytherins: When you are in the Slytherin common room and
need to get out, hide behind the pillar on the right side and wait for the girl
to pass. Next, go into the room on your left and stay behind the door. The girl
will return and look around. She will not see you. After she walks away, run and
jump to avoid being captured. As soon as you exit the room, go to your left.
Once there, start running to the door to avoid being captured. This may take a
few attempts, as there are many people waiting by the door. Run very fast
instead of creeping there -- the Slytherins do not catch on very quickly that
you are there.
Deduct points from Slytherin: When Hermione changes you into Goyle, go
out at night and try to get caught by the Prefects (the people that patrol the
halls). When you do, Slytherin will get 5 house points deducted. You may repeat
this process a few times, but after awhile this will stop.
Expelliarmus Challenge: Use your spell that cuts down tapestries and
ropes on the spiked ball. Walk up close to the edge and hold your trigger button
(default R1), charge up for a half second and cast. Note: If you throw the imps
into the fiery pits, they will die and you do not have to worry about them.
Likewise, if you throw them all away you cannot put them into the cages to get
out; but when all are indeed gone, they respawn from that hatch in the wall at
the first ramp.
Professor Flitwick's Incedio Challenge: Once you get the Incedio Spell,
return to the main room and make sure the two pillars are down. Go into one of
them and switch the flame direction so that the flames are both are on one side
of the room. On the other side, use Incedio to light the pigs and Flapendo to
point them up to lift the platform; then again on the other one. Run quickly to
the switch by the exit. If successful the door, will be unlocked halfway. You
will need to do likewise with the other side. Note: You do not have to charge at
all -- this gives you a few extra needed seconds.
Fighting with Expelliarmus: When in one of the few battles with Hogwart's
students (just the Slytherin Gang, all others leave you alone), let them make
the first shot and bounce it back. Just as you do, use your Flapendo with a
quarter to half second charge to knock them back, thus trapping them with two
spells to knock back, which they can never manage. Note: Beware, just as you
finish casting Flapendo (depending on distance), you will be forced to use your
Expelliarmus almost instantly.
Hermione's book quest: After you have defeated the Book Shelf on your
quest to find the book for Hermione, grab the block and take it all the way to
the front of the room in front of the first book shelf in a row of book cases.
When you are on the first book case, you will see flying books staying in one
place. Cast the Hand spell on them and jump across.
Finding the Ghoul book: Go through the tunnel with two star bushes that
is near the flying field with Ms. Hooch. Then, fly to the left and you will find
a ledge that has the book on it.
Transformation spell: After you acquire the spell and return to the main
room, use it to get across the room on the other side of the gargoyle. You will
need to use the hardly visible ledges to cross. Hang off the wall ledge to
escape nearing ghosts, and push down the slabs to make a bridge. Once this is
done, you will have to fight the gargoyle. It is recommended that you get on the
right staircase, halfway up. Then, use the spell on the last stone and the door
will open.
Forbidden Forest spiders: The spiders in the forest act as follows: Tiny
Black: Show you the path, Big Green: Jumpers (jump, run away, and jump again),
Big Red: Flingers (they spit), Big White: Flingers (spit paralyzing venom), Big
Multicolor: Possible Jumper/Flinger mix.
Greenhouse: Wizards Card: After talking to Fred and George, go to the
right of the greenhouse and cast Alohomora the hedge separating it from the
wall. Follow the passage to a small courtyard. Cast Alohomora on the statues to
get the Card.
See Mrs. Hooch flinch: Go to the Flying Court and fly near Mrs. Hooch,
the flying teacher. Fly as close as you can to her. She will put her broom up in
front of her face and try to protect herself from you slamming into her.
Submitted by: CheatBookJon, Brian K,
AJ, Martin Jukes, A.L.F., Perry Thompson and J. Hammond
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