Sony Playstation2 Game Cheats
Final Fantasy X-2
Final Fantasy X2, FFX2, FFX-2, FF X2
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CHEATS, HINTS AND PLAYING TIPS BY CHAPTER
Easy AP and experience: Note: This trick requires a controller with an auto-fire feature. At the start of the game after the fight with "Yuna" and during the chase, you will fight two goons. In the next area, you will fight two goons and two fem goons. In that roomm run over to the dock and you will see a Mog bent over and shivering. When you try to talk to it, it will heal you fully. Set yourself directly against her, and use the auto-fire feature. A fem goon will run around the corner and attack you. Remain there for a few hours to get all of ability for the thief and warrior.
Easy gil (method one): Clear off O'aka's debts by buying 100,000 gil worth of items from him on the Airship. After you have cleared the debt, O'aka will start selling you items very cheap. Buy 99 of the items he sells, then fly to another location and sell them at over twice what you bought them for. For example, buy 99 High Potions from him for 50 gil each (total cost of 4950 gil). Then, fly to the Calm Lands and sell the High Potions for 125 gil each, for a total of 12375 gil. That is a quick profit of 7425 gil.
Easy gil (method two): Instead of traveling to another place after you pay off O'aka's debt to make a profit of a little over 7,000 gil, just buy 99 Hi-potions from O'aka for 50 gil apiece. Then, go over to the Barkeep (behind the counter on the Airship in Cabin, which is next to where O'aka is selling) and sell him the Hi-potions for 125 gil each. This makes it easier to make money much faster rather than to travel to another shop to keep selling Hi-Potions.
Easy gil (method three): Note: Once O'aka's debt is paid and you have enough money, buy 99 of everything from him, then sell all of that to the barkeep. You will make a profit of 16,830 gil.
Easy gil (method four): To do this, you must be within Chapter 2 and talk to Tobil. He is at the MoonFlow. During Chapter 1, you must save the delivery trailer from the bandits, and upon doing so, Tobil will give you a Dress Sphere. Within Chapter 2, talk to Tobil yet again. He complains that no one is buying tickets and puts you up to the job in doing so. You can also make a huge profit. Use this to make 10,000 gil within five minutes. You only have ten tickets. The customers are as follows:
Al Bhed Woman wearing pink near entrance (will pay 1,500 gil)
Woman wearing red headband, before reaching Tobli (will pay 1,500 gil)
Woman standing beside child, after Tobli (will pay 1,000 gi!)
Woman wearing yellow and orange, standing across from Save Sphere (will pay 1,500 gil)
Man wearing orange and green, sitting on bench (will pay up to 1,000 gil)
Person wearing green, sitting on dock stairs (will pay 1,500 gil)
Person wearing green, standing next to dock (will pay the highest price)
Go on the other side of the Moonflow (ride the Showpuff); the child wearing white shirt, standing beside Hypello (will pay up to 2,000 gil)
Person in yellow dress standing at the top of the ramp, same side of the Moonflow as the kid above (will pay 2,000 gil)
Woman in green standing across from the bench in the direction of going to Guadosalam (will pay any amount of gil)
Easy gil (method five): During Chapter 2, visit Guadosalam. Visit the hotel owner and choose the "Got any data?" option. Note: Save the game first. The hotel owner will ask for 10,000 gil for a clue regarding somebody in Guadosalam who could buy the data from you. Pay the person. If the clue is "It's the last person you'd expect, no question", the buyer for some reason is the person who you bought the data from. If it is a different clue, restart the game and keep trying until you receive that clue. If you get the clue, return to the hotel and press Square to ask if the hotel owner wants to buy the data. He says "Yes", and in return gives you 100,000 gil, giving your an easy 90,000 gil profit.
Defeating LeBlanc Goons: For all of the Boss fights while you are "liberating" uniforms to sneak into Guadosalam, both Logos and Ormi are effected by Sleep. If you have been using Yuna's Songstress ability, you will learn "Sleepy Shuffle". Have Yuna put them to sleep and defeat them easily.
Paying off O'aka's debt: After O'aka is allowed to come onto the airship, wait until Chapter 2. Save about 10,000 gil. When Chapter 2 starts and the mission to find the uniforms begins, go to Guadosalam. Save at the Sphere and go to the right, into the Inn. Ask the man at the desk if he has any data. Buy it from him for 10,000 gil. Next, find the person the clue describes. Sell them the Sphere and you should get a good amount of money. If your pocket book is at about 0 gil and you did not get about 60,000 gil when you sold the data, reset your game and go to the man at the Inn again. It should be different data this time. Do this until you get 60,000 gil or more. Next, board the airship and start buying 99 of every item. Then, turn to the barkeep and sell all the items. Go back to O'aka and keep doing this until you get his debt down to 0 gil or at least a very low amount. If you need some more gil. sell off unneeded items or raise some money by fighting some fiends, pilfering gil, etc. Then, return and continue buying and selling. Although it seems like a lot of work, it is a lot less than what you would have to do to raise 100,000 gil in battle. It also pays off because he sells you all the same items very cheap afterwards. By paying his debt off by Chapter 3, you will be able to buy very nice items from him later in the game.
Easy AP: Be on Chapter 2 with a Lure Ring, White Mage Dressphere, and the dresses you would like to master. Go to Besaid Islands and to the zone where there are the waterfalls and bridges. When heading frp, the Save Sphere towards the beach, you will reach the first of the two bridges. Behind the first one is a little passage to go down. Down there is a chest containing an item (varies depending on the chapter). Once there, set up one of your three characters as a White Mage and the other two as characters where the first command is to attack. Note: This does not work for Black Mages. Once you have the proper dress on, equip one with the Lure Ring. If you have time, leave the menu screen, and hold Left. A battle should happen quickly, and the enemies (if done before the end of the chapter) should be easy to defeat. Hold X and the two fighting classes will instantly attack, and the person as the White Mage will do Prayer, healing them back to full health. To do this automatically, tape the Analog-stick to the left, causing the character to run left. Since nothing needs to be pressed Left in battle screens, it will not effect the battle. Also, tape down X. Watch a few battles to make sure it is working correctly. In a little over an hour, you can master one Dress Sphere per person. Note: Change the dresses, keeping at least one a White Mage for an easy AP gain.
Easy experience: When you have completed the first level of Gunner's Gauntlet on Chapter 2, (defeating the man with 500 points on Besaid Island), play it until you complete level 6 by obtaining 1300 points. After that, try the next level. However, instead of trying to obtain the minimum (1,400 points), try for 2800 points. With some practice, and if you are able to keep your chain bar full, it is an easy shot. If you do not reach 2800 points, do not finish the game. Instead, die or let the timer finish. Getting 2,800 points on max level is more difficult; there are too many enemies and you do not have time to kill them all without being hit. Also, on level 7 there are a lot of enemies, but just enough to give you time to kill them. Another trick to avoid being hit is to go behind the last big waterfall in the area just before the big machina, and stick to the ledge closest to the screen. This way, monsters will pass behind you without hitting you; the only thing you have to worry about is having enough ammunition.
Defeating Ifrit: Rescue all fifteen people from the cave in the Calm Lands to get a Garment Grid called Tetra Master. Set this grid up with your desired characters Dress Sphere around the green emblem (Fire Eater ability). Then, switch the Dress Sphere across the green emblem during the battle with Ifrit. This will cause half of his attacks to actually cure your party. For example, if you want two Dark Knights and a White Mage set the Dress Sphere as follows: White Mage <---> Green Emblem <--> Dark Knight. If you want Yuna to be your mage, before the battle set her as a Knight. If Rikku and Paine are to be your knights, set them to mages. Then, when the battle begins press L1 and change Yuna to mage, press L1 turn Rikku to knight, and press L1 turn Paine to knight. All of your characters will now have Fire Eater ability and will absorb fire attacks.
Defeating Garik and Ronso Youth: Quickly kill off the two (or one depending on your answers to Ronso questions in Chapters 1 and 2). Have Rikku as a thief with the Pilfer MP ability. Since Garik only has 230+ MP, it will take about four turns until he is out of MP and cannot cast Might Guard, Protect, or any of his other status effects. Simply dispel his current status with a White Mage or a Dispel Tonic, then attack until he falls.
Easy experience: After you save the tourists in Chapter 3, go back into the Cave of the Stolen Fayth and equip a Lure Bracer on one of your characters. Battle here for a few hours for easy experience and AP. This is also a good location in Chapter 5 as well, but not as good as in the Farplane. After you defeat Shiva, spend some time running around the Save Sphere that she leaves behind. This is the best place to train in the entire game.
Defeating Behemoth: Cast Auto-Reflect, so that the Thunder that Behemoth casts will hurt itself. Note: You may need a White Mage to dispel his Mighty Guard.
Defeating Nooj: Go to the secret dungeon of Mushroom Rock Road (where you first get a Crimson Sphere). Put all ten Crimson Spheres you have collected and enter the dungeon. Once in follow the red arrow to the end, an intermission sequence will begin. After that, a couple of Boss fights will begin. The very last battle is against Nooj. Nooj as about 23,000 HP and has very difficult attacks. Start by casting Protect on your entire party and have two Dark Knights , After that, always keep your HP over 2,000. Keep attacking with all you have got, and at some point be prepared for Nooj's Lightfall. It is an attack that can hit for 5,000 damage, even with Protect. This attack does not happen very often.
Easy AP: Be on Chapter 5 with a Lure Ring, White Mage Dressphere, and the dresses you would like to master. Go to Bevelle and to the underground passage that the Kinder Guardians found. After talking to the old man, and getting Crimson Sphere 6, run straight and drop down the hole. You will be on level one. Make sure the level is like a circle, with a Ton Berry standing on a small platform by himself when you first enter. If it is not set up like this, restart the level repeatedly until it is. Once it is like that, go to the top left corner. Once there, set up one of your three characters as a White Mage and the other two as characters where the first command is to attack. Note: This does not work for Black Mages. Once you have the proper dress on, equip one with the Lure Ring. If you have time, leave the menu screen, and hold Left. A battle should happen quickly, and the enemies should be easy to defeat. Hold X and the two fighting classes will instantly attack, and the person as the White Mage will do Prayer, healing them back to full health. To do this automatically, tape the Analog-stick to the left, causing the character to run left. Since nothing needs to be pressed Left in battle screens, it will not effect the battle. Also, tape down X. Watch a few battles to make sure it is working correctly. In a little over an hour, you can master one Dress Sphere per person. Note: Change the dresses, keeping at least one a White Mage for an easy AP gain.
Easy experience (method one): In the Thunder Plains, in the cave where you save Cid, there are Machina that do little damage but are worth 1,000 experience points. Fight at least ten to fifteen battles to gain a new level.
Easy experience (method two): Agree to go into one of the holes, then work your way down to Shiva and defeat her. Then, equip the Lure Bracelet and walk around the save point. You will gain 1,700 to 2,400 experience points per battle. If your health gets too low, just go to the save point.
Easy Gil: Go to the Farplane Abyss. Go to the location where you meet Gippal (near the Save Sphere). Have a girl with a Lady Luck Dress Sphere and the abilities Gillionare and Critical learned. Also, be at least level 65. Equip Lure Bracer and if you have it, Iron Duke. Fight in the location slightly under Gippal. You should encounter a worm type fiend. It will be an easy battle because your Lady Luck should do 9999 damage with the Critical ability. The other two girls should be Dark Knights. When you defeat him, he will drop 6,000 gil which will double to 12,000 with the Gillionare ability. You can also try equipping Key To Success, and having more than one Lady Luck with Gillionare.
Machina Maw Break Damage Limit: Go to Mushroom Rock and compete in the tournament by talking to all the people around the entrance. Someone will take you to compete in it. Once you have finished the tournament, go to the elevator that takes you to the headquarters of Youth League, but do not take it to the right of it around where you see Wakka. Hit the captain of the crusaders. There will be a treasure box containing the Break Damage Limit for Rikku's special Dress Sphere. Note: It is unclear whether you need to win the tournament for it to appear.
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