Save the game as soon as you start a battle. If you lose, you can reload
the save from the beginning of the fight and try a different strategy. This
also prevents you from losing a Wanzer that you want to keep.
ejected enemy pilots easier
Attack an ejected pilot with a machine gun, shotgun or flamethrower.
Although rifles, missiles, and melee weapons do much more damage, you will
often miss completely because only one shot is fired. However, a machinegun
and shotgun will fire multiple times, and the flamethrowers can attack a
target at least four times.
Helicopters are big, but you have a greater chance of hitting them with
a machinegun or shotgun than any other ranged weapon. Missiles, however, can
usually hit a helicopter if it is almost out of missile range..
The "split point" in the
game is so close to the start that gamers could play the same story and
never know what they did wrong. It occurs when you finish the Wanzer
testing. Royogo will ask you if you want to deliver Construction Wanzers
with him. If you go with him you will get Emma's story. If you do not go
with him you will get Alisa's story.
When you are in Japan during the coup, visit the Australian spender's
page. Select Garbagepit, use the Inferno Dial and type 555(XKR)224. Talk to
the mysterious person and he will give you a Hoshun Mk112 and a heavy Pulse
Gun for free.
A grenade launcher does not strike one square; it strikes several,
depending on which type you have. Make sure "friendly" units are
at least two squares from the damage area to prevent a "friendly
Successfully complete Emma's or Alisa's story line. Save the game after
the credits have completed. Load the saved game at the title screen to play
either story line again with all previously learned Battle Skills.
Use the following a trick to help learn Battle Skills without having to
worry about losing a battle. Between missions, go to the network then to the
simulator. Once there you can participate in fake battles but gain real
skills and experience. You can also earn money for winning.
To capture an enemy Wanzer, make him surrender. Any Wanzers that
surrendered before the stage is cleared will become yours. You can tell if a
Wanzer has surrendered by looking at its color. If it is gray, and has a
white flag on top of it, it has surrendered. This does not work, however,
for tanks, jeeps, etc., as you can not store them.
Although you cannot choose
where you will hit your enemy, capturing an enemy Wanzer can be easy. If you
manage to destroy both arms on an enemy Wanzer, he/she will usually lose
morale and the word "surrender" will appear on the screen before
it switches back to the battle map. If this happens, leave the disabled
Wanzer alone as he/she can no longer attack. If the body HP for the Wanzer
is above 150 when both arms are destroyed, the pilot will not (usually) lose
morale, and it will be necessary to attack him/her again. This will not work
if the Wanzer in question is a main character (a character from the manual,
or a previously encountered character) as you have to destroy the Wanzer.
If you capture an enemy Wanzer at the end of a battle, keep it. This
way, if you lose a Wanzer in your next battle, you have a spare Wanzer to
replace it. Besides, you do not have to replace any destroyed parts on a
captured Wanzer; they are automatically repaired for you. Just make sure
that you add some weapons to it, because your only attack on a captured
Wanzer is the HADRBLOW, which is the weakest..
submitted by: JVTriango
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