PASSWORD CHEATS, HINTS AND
TO ACTIVATE THE CHEATS
To get access to the game console, you need to start maxpayne.exe with the
command line parameter "-developer".
Once you have the game running in
developer mode, you get access to the game console with [F12].
Example: C:\maxpayne\maxpayne.exe -developer
Press the F12 key to bring up the console, then enter the password to enable the
effect you requite.
Password .... Effect
god .... God
mortal .... God
getallweapons .... All
getinfiniteammo .... Unlimited
noclip .... No
noclip_off .... No
Clipping Mode Off
getbullettime .... Fill
Up When Bullet-Time Runs Out
showfps .... Show
getpainkillers .... Get
( 100 ) .... Add
100 to Health
You can use the "get" command to add individual weapons and items to
Start the game with the -developerkeys
command line parameter. Press [F11] during game play to display the statistics
screen, then Press [Page Up] or [Page Down] to cycle through the character
Start the game with the -nodialog command line parameter.
startup animation sequence
Start the game with the -skipstartup command line parameter.
Start the game with the -screenshot command line parameter. Press [F10]
during game play to save a screen shot in the "screenshots" folder in
the main game folder.
3D graphics preload
Start the game with the -disable3dpreloads command line parameter. This may
prevent crashes due to the system running out of texture memory while loading a
Start the game with the -window command line parameter. Note: This cannot be
used with a 3D accelerators.
To access it, enter the following in the developer console:
In Act 3: Level 4 (the garage), there is an Easter Egg featuring members of Max
Payne's production team and some surprises. After the opening animation ends,
take out the four guys that the car has dropped off. Now, before entering the
garageon the right, face the garage and look just to the right of the opening.
There are 3 barrels (one, and then two on top of each other), and an A/C unit
coming out of the wall. Jump from one to another to reach the roof of the
garage. You will now be facing a little shack on the roof, with a door-shaped
section painted slightly lighter than the rest -- shoot this with any weapon,
and it will fall away, leading to a room with a small grating on the floor.
Stand on the grate, and you will fall into a room with a dead hostage, a sniper
rifle and ammo, and a radio that plays a conversation between members of the
production team with a bit of humour at the end.
Egg Number 2
In the rooftop chase sequence there's a room you can get to that
has a poster of Soldier Of Fortune II and some other useful goodies.
Egg Number 3
In Chapter 3 when you start on the roof of the multi-storey car park you can
jump on the barrels and then onto the roof near the exit ramp. If you shoot the
peculiar looking metal wall you'll see it collapse. Then go through the opening,
drop through a nearby vent in the floor and you'll end up in a small room.
You'll find a sniper rifle and some ammo and a radio. "Use" the radio
for some laughs.
Egg Number 4
When you walk in on the bank robbery, you can shoot the wailing siren to stop
it. Do this and Max will thank you.
Egg Number 5
When you find the piano on the manor level, if you "use" it Max will
play the title theme. Shoot the lid support out to drop the lid and then try
playing the piano again.
Egg Number 6
When you find the drum kit in the Ragna Rock bar, "use" it to play
some beats. You can also get the guitar on the floor to squeal and if you
"use" the stage microphones Max will say: "Karaoke was never my
Egg Number 7
In Chapter 1 level 3 you can find the handiwork of Buffy the Vampire Slayer.
Once you have found Muerte's Room (313), turn right when you exit the room. At
the end of the hallway turn left and you will see a bathroom on the left side
and a wooden door that is partially broken on the right side. Using any weapon
break through the wood. Go through the room until you get to the broken window.
Go through the window onto the ledge and follow the blood on the ledge. You will
come to another boarded up doorway which is partially broken. Again using any
weapon break through. Inside the room you will find a body with a stake in it
and "Buff" written on the floor.
Egg Number 8
After you leave the inner circle and get to the main guy's office you pick up
the tape. Two rooms after that there is his inner office. Shoot the painting off
the wall and youll find a button. The couch raises up behind you which hides a
staircase. Go down and youll find a big screen TV that will play a parody of a
star trek episode. In the next room is a bed with chains on it and a closet full
of bondage stuff.
Egg Number 9
In the level where you are chasing Gognitti across rooftops after the train
bail, work your way up to the point where Gognitti's pounding on a locked door.
Go down the metal staircase once you regain control, and go behind (underneath)
the stairs. At the back is a door. Open it and walk down. Inside you'll find
some weapons, and a poster that says "Dopefish Lives!" For historical
purposes: The Dopefish was an enemy in Commander Keen 4 (in the Well of Wishes
level) and has been spotted in several games including Quake 1.
1 Chapter 5: Secret
After the shootout in the laundry, get into the elevator and you will hear
music playing. Look up and shoot the speaker. The music will stop and Max will
say "Thank you."
1 Chapter 6: Secrets
There are two secrets when you get to the basketball court. Look up in the
basket. There is a Beretta stuck in the net. Then, go to the chain link fence
next to the street. Wait briefly and an SUV will pass by. Shoot it, the car will
screech to a halt, and a man with a shotgun will get out and shoot at you.
Play the tutorial till you reach the end, where you can practice shooting
enemies. Jump up on the big van located there, then over to the ventilation fan
on the wall next to the van. From the fan, jump to the stairs and climb them to
the top. Break through the window. You will find an Ingram in the room.
Submitted by: AJ, B.
Taylor, RedDoon, Dr. Todd and David Nash