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HINTS AND PLAYING TIPS
Destroying heavy armor tanks: Find the man with C4s and give his
detonator to someone else. Keep everyone back except for the man who has the C4.
Quickly run to the tank and plant the C4. When you are finished, get another
troop to call him back. When he runs back, the tank should be focused on him.
Change to the man with the detonator and use it. If this works, everyone should
make it out alive. However, if he does not make it, you can clear the area then
Last resort attack on tanks: If you need to take out a tank but have no
more long range rockets, it is possible to get close to it without getting hit.
First, you will need to have a sniper rifle to zoom in on the top of the tank to
take out the gunner, if there is one. After he is down, throw a smoke bomb in
the direction of the tank. Try to get the smoke bomb in as close to it as
possible. While the smoke is in the air, you can run up to the tank without
being hit. The smoke will make it impossible for the tank to see you. Get
directly next to the tank and plant a C4 next to it. After it is planted, throw
another smoke bomb slightly further away from the tank. Make a mad dash for the
smoke. If you are fast enough, you will get behind the wall of smoke and can
then make your way to safety. Then, detonate the C4.
Last resort attack on tanks (2): If you have C4 with a detonator, run to
the tank, crouch, plant the C4, then quickly run away. When you get about 10
feet away, use the detonator to explode the C4..
Last resort attack on SCUDs: SCUDs can be blown up with the
sniper rifle if they are in the launch position. Shoot the rocket a few times
Charge the enemy: The game sends an infinite amount of troops after the
alarm has been set. The best way to defend yourself is to charge ahead as fast,
but also as safely, as possible. In some levels you can cut down the number of
men by almost fifty. If you are low on ammunition, health, etc., this is a good
way to cut down on the amount of men you have to deal with. It also works
sometimes if you send a man far ahead and hold him there, then do your
objectives for your mission.
Charge the enemy (2): Once the alarm has been raised, an infinite number
of enemies will start originating from certain points in the level such as
barracks, campsites, or sometimes level boundary lines. The only way to stop
this flow of enemies is to find the point at which they are appearing from and
"secure" it. In other words, you have to kill all the enemies in the
area (or building) and remain there for a minute or two to make sure no more
show up. This way, you can systematically shut down the enemy's "points of
origin", then complete the level even after the alarm has been raised.
Spreading out munitions: Do not give too much of the powerful items such
as tank mines, C4, anti-tank guns, etc. to a single person. If you have this
person advance and he gets taken down by a tank, your other teammates might not
have the firepower needed to even get close to the downed person, let alone heal
him. It is always a good idea to have each teammate equipped with at the least
one high powered explosive in case you need to take something out.
Weak spots on tanks: All tanks have very heavy front and side armor.
However, the tank's rear is lightly armored. Smaller tanks can be hit with a
rocket almost anywhere and will usually explode. However, larger tanks must be
attacked with an explosive from behind. If you shoot it from the front or side,
chances are you will not even make a dent.
Weak spots on tanks (2): To take out the tanks with the satellite dish on
top, shoot the satellite dish with a sniper rifle and the tank will explode
Submitted by: Martin
Jukes, AJ and CheatBookJon