Ken Griffey Jr. comes up to bat, press Left, Left, Right, Right,
Right, Left, Left. If the code is entered correctly, Griffey will
point his bat. If you hit the very next pitch, it will be a home run.
you are pitching or batting, press: Up, Up, Down, Left, Left, Right,
Right, Left, Left, Down, Up, Up before a pitch is throw. Your player
will then do a little dance.
batting, press Right, Left, Down, Right, Left, Up, Right, Left, and
Down to make your batter blow up. Don't worry, he'll reappear after
the next pitch.
IN THE OUTFIELD
fielding a ball on a play, run to any base except first. Throw the
ball around the bases in this order: 1,2,3,H,3,2,H,1,2,3 and H. This
should allow your fielder to fly.
On the next play, instead of picking up the ball, press A to do a
running dive. Your fielder will leap into the air. Press A or B to
"swim" through the air. If you let off the controls for a
second, the fielder will land.
see the World Series celebration and the game credits, begin a game
and press Left C, Right C, Left C, Left C, Right C, Down C, Top C, and
Z on the Stadium Select screen.
the Title Screen, hold Z to make the baseball in the game logo stop
spinning. While still holding Z, use the Control Stick to make the
ball spin at your command.
pitching against the computer, first move the pitching cursor outside
of the round batting circle. Hold Z and press left, up or right C to
look at a base. Release the Z button, then release the C button. The
view will return to home plate, but the pitching and batting cursors
will be gone. Throw any pitch. The batter will either not swing or
he'll swing and miss.
This trick will only work with the Arcade batting style.
the Main Menu, highlight Exhibition and press all the C Buttons at the
same time until you hear a tone. This will unlock the Nintendo and
Angel Studios teams in the Exhibition and World Series modes.
you begin a game, press Z on the Stadium Select screen to do
"fly-through" of the ball park. Look towards home plate and
press Z and R at the same time to see some fireworks.
you begin a two-player game, plug two Controllers into your N64
instead of one. When your computerized opponent is pitching, press the
R button on Controller 2 to see the pitcher's status and a list of his
A TIRED PITCHER
revive a tired pitcher between games, place him on the free agent
list, then swap him back immediately. The game saves automatically
after every transaction, and there's always a chance another team may
scoop up your player before you get him back, so save your game to a
Controller Pak before you try this trick.
see who your opponent has on the bench and in the bullpen, go to the
Lineup and Bulpen screens before a game and press bottom C for an
instant scouting report.