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Tom Clancy's Splinter Cell
Tom Clancy's Splinter Cell
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HINTS AND PLAYING TIPS
Avoiding detection: Always try to stay in shadows or bushes;
crouch when walking around; try to take someone hostage before shooting them;
always try to use your night vision/thermo goggles just to check to see if there
is anything to get around you; and drag bodies into dark corners.
Save ammunition: If you find a room being patrolled by a guard or worker,
wait until he leaves, then turn off the light switch. When he returns, he will
immediately move to the light switch to turn it on. At this point, his back
should be turned to you. Quietly sneak up and either grab or punch him without
firing your weapon.
Retrieving Sticky Camera: To retrieve a Sticky Camera that is too high to
reach, shoot it with the sniper rifle or the handgun. It will fall to the
ground.
Knockouts with Sticky Cameras: Use the following trick to have
essentially unlimited ammunition for knocking out enemies. This does not work
until after you have found the SC-20K and have Sticky Cameras. If you are close
to an enemy and want to knock him out, shoot him in the head with a Sticky
Camera. It will knock out your enemy, and you can then pick the camera up off of
the ground.
For a convenient attack on a guard or character without being noticed, fire a
Sticky Camera (not a Diversion Camera) at your targets' head. Due to gravity,
aim slightly higher, near the top of the head or above it. This saves bullets,
eliminates the risk of being seen, and you can pick up the cameras and use them
again.
Use Diversion Cameras to take out large groups: In the levels in the game
after you gain the SC-20K, you can easily take out large groups of enemies using
the Diversion Cameras. First, find a good hiding place. Fire a Diversion Camera
at the first guard. Make sure you hit him in the head. Then, all the other
guards will approach to investigate. You can now easily gas them.
Flares: If you are pinned down by a turret, throw a flare across it. The
turret will be distracted for a moment, which may be long enough for you to
sneak behind it and disable it.
Hiding: You cannot be seen when hiding in dark places. Shoot the lights
to make it dark, but make sure that there are no guards around. Do not stay in
the light too long.
Faster manual lockpick: When using the manual lockpick, instead of
rotating it slowly as the game suggests, press the Analog-stick in one of the
four diagonal corners, as the "rumble" will always be in one of those
directions. This is much quicker.
Thermal goggle keypad readings: To read the heat signature on a keypad,
you can either walk up to the keypad and look at it with the heat goggles on,
use sniper mode at a distance with the heat goggles on, or activate the keypad
and turn on your heat goggles there. The order of the buttons will be as
follows, based on color: Deep Blue, Blue, Light Blue, Green, Light Green,
Yellow, Orange, Red. For example, if you had a Deep Blue button at 1, a Light
Green button at 3, a Light Blue button at 4, and a Orange-Ish Red button at 6,
the code would be 1-4-3-6.
This trick where you use your thermal goggles to read the code punched in by a
guard is extremely useful, but only available in the second Chinese Embassy
mission as the current temperature in the Embassy is low enough for you to
notice a difference on the buttons that were pressed by the guard. The buttons
go from a deep red color to a deep blue color. Look for the button that is
slightly different from most of the other buttons. Then, look for a lighter blue
button and so on. following green, yellow, orange and finally red.
Blocking doors: If you have someone chasing you, run out a door, and when
it closes, stand in front of the door for awhile. The guard will sometimes try
to open it before he gives up. Note: The door must open towards you, and not
towards the enemy. The game can crash sometimes when you do this. If the guard
starts shooting at the door, you must open it quickly. Otherwise, the game will
glitch and you will be invisible to the enemy and no event triggers will start.
Dropping down from high locations silently: If jumping at a place that is
a long way down, you will probably die or get hurt. If there is a guard nearby,
try to jump down on him so that he takes the damage. Note: You can go into the
silent drop while hitting him, so nobody will hear him scream. If there are no
guards nearby, go into the silent drop, and when you touch the ground, quickly
hold Jump. If done correctly, you will only get about 25% of the damage that you
would normally receive by such a drop. You can land quieter by crouching
immediately before you hit the ground.
Shooting lights accurately: When you want to shoot out a light and need
make it accurate, turn on your heat vision. You should be able to knock out the
light faster and easier.
Disabling Wall Mines: Slowly go up to a Wall Mine. It will flash red and
green at an even pace. To disable this, you have to press Action when it flashes
green. If it becomes red the instant before you press Action, it will explode.
The way to always do this safely is to hold Action button when the "Disable
Wall Mine" selection appears. Then, if it is green, release the button. If
it is red on the screen, move the selection up to "Back To Game" and
try again.
Sniping with the SC-20K: When using the sniper mode of the SC-20K, you
can hold L to make Sam hold his breath and aim more accurately. You can use this
to clear out rooms or open areas from afar without letting anyone spot you. The
safest way is to wait for a guard to stop in his tracks. Then, hold L, set the
target on his head and take the shot. This is extremely helpful in the first few
levels from when you pickup the SC-20K. However, when you get to the Abbatoir
mission, you must be extremely careful as the guards can see you from a lot
further, can see you in the shadows, and also have more powerful weapons. You
must exercise extreme caution. From Abbatoir onwards, if there are multiple
guards in the one room, your best choice of action is to use a smoke grenade, if
they are bunched up. If not. then do not go in commando-style because the guards
from here on out are much more powerful than in previous levels.
Better sniper mode accuracy: For better accuracy on sniper mode, hold L.
Note: This may take a few seconds to start.
Escaping a room full of soldiers: Take a sticky camera or smoke grenades
and throw it near where the most guards are located. For the sticky camera, a
control bar that tells you how to make a noise or use smoke will appear at the
bottom of the screen. Throw the smoke grenade and the smoke should knock out
some guards. When the smoke appears from the grenade(s), it is your chance to
run for it .
Knock out an enemy: To knock out an enemy without killing him, equip the
sticky camera and shoot it at his head. Aim slightly above the head to
compensate for gravity. After he is down, pick up the sticky camera and use it
again. You can throw bottles to knock out guards. You must aim and hit them in
the head.
Taking out two guards: Shoot a sticky camera near the guard closest to
you. When he approaches, use the gas to knock him out. The other guard will
approach to investigate. You must either shoot him with a non lethal round if
you cannot have casualties, or take him out with a head shot if killing is
sanctioned. This has to be done correctly or he will revive the guard that you
knocked out.
Eliminating guard threat without ammunition: If you do not have
ammunition and you find two guards, sneak up to one and take him hostage. Make
sure that your hostage is facing the other guard or he will shoot you. If you do
not have ammunition, hide in the shadows and wait for a guard to come up to you
(or slowly creep up to him) then press R to punch him. Use two punches to knock
out someone. If you need to knock out many guards without killing them, look
around for a water puddle. Try to lure them into it, then shoot a Sticky Shocker
into the water. This will knock many of them out. This works with any body of
water, including the sewers in the Chinese Embassy level.
Luring your enemy: To do this, find a can or glass bottle to pick up.
Once obtained, move to a location, preferably dark. While hidden, throw the can
or bottle to an open area with an enemy nearby. When thrown, the enemy will
wonder what happened and walk towards that location. After you have drawn him
out, you can take him out for an easy kill.
Hiding bodies: After you have disposed of enemies in an area, make sure
that you still hide them, even though no one is nearby. Before going to another
checkpoint, the alarm may ring, and it will say that a body was found. Try to
hide all bodies in hidden areas for best results.
Quickly drop body: When moving a body. equip your weapon. This will
automatically drop the body.
Hide face: Have the diversionary camera equipped with the SC-10. Press L
button before you zoom in and fire it at a wall. If Sam is close to the wall, he
will put his hand in front of the camera to hide his face. You can try this with
any sticky camera, but you need to be close to the wall you shoot it on for him
to cover it.
KEYPAD CODES
Mission 1 - Police Station: Keypad 1: 091772, Keypad 2: 5929
Mission 4 - CIA HQ: Keypad 1: 7687, Keypad 2: 110598, Keypad 3: 2019,
Keypad 4: 110700, Keypad 5: 0614 (if Dougherty gets through the door before you
can).
Mission 5 - Kalinatek: Keypad 1: 97531, Keypad 2: 33575, Keypad 3:
1250.
Mission 8 - Chinese Embassy, Part II: Keypad 1: 1436, Keypad 2: 9753,
Keypad 3: 1456, Keypad 4: 1834, Keypad 5: 7921.
Mission 9 - Presidential Palace: Keypad 1: 2126, Keypad 2: 70021, Keypad
3: 66768.
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