YOU ARE HERE »






Nintendo GameCube GC Game Cheats

The Thing

Check for Walkthroughs, Guides, Cheats and more
Outside link to information specific to this game.
May include cheats, links to cheats and hints, guides, message boards, screenshots, reviews, previews, reader reviews and more..
Courtesy of: gamefaqs.com

HINTS AND PLAYING TIPS
Infinite flares:
Highlight "Flare", enable it, but do not throw it down. When it is low, press Left or Right and highlight another object. Then, highlight "Flare" again. It will have restarted and you will not lose another one.
Blood Test Kits: Save Blood Test Kits for showing your team that you are not infected to gain trust. Using them on a team member is useless because they get infected randomly, and usually break out within a minute of infection.
Medi-Packs: Always try to keep medics alive because medical packs can be few and far between. If you want your medic to heal a member of the team, tell your team to stay, then push your medic into the wounded team member. If he is hurt enough, the medic will heal him.
MP5: When you begin the game, go back a couple of feet to find another MP5 (machine gun).
Hidden trailer: Wait about one minute at the main menu to view a longer, uncut television trailer for the game.
Persuade a person: When someone's trust is in the orange and they will not do anything for you, enter first person mode and aim the gun at their head for three seconds. They will now do things for you without good trust.
Saving ammo: Try not to give all your team members the same weapon because your ammo will go quickly. A good combination is you with a Shotgun or Machine gun, your second man with the one you are not using, then a Pistol. The rest depends on your ammunition supply.
Automatic guns: When you awaken on the operating table after being captured by Whitley, you can use the automatic guns in the hallway outside to trap the Walker there. The control for the gun is in the room where you find the medic.
Shutting doors: Always shut the door of the room you walk into, if you have the chance. For example, on the level where you have to kill all the walkers, a walker will enter from the front door if you do not shut it.
Two medics: In the level where you must find Faraday, do not hit the switches until you have met the medic downstairs. Bring him up to the top of the ramps and tell him to stay. Hit the switches and go to find Faraday. Leave, and on your way out, the medic will not have turned. You will get two medics for the remainder of the level.
Keep Williams: On the level where you must gain access to the weather station, go to the side of the building to your right. Throw a grenade under the vent and the door will be blown off, allowing access. If you had gone in regularly, Williams would have turned into a Thing. Using this trick will save many medikits for the levels ahead
Skip first Boss battle:  Hang back in the back left corner of the room where you are out of reach from the Boss. Wait there patiently, and after awhile the Boss will knock out the lights. A bit later, he will lean over to the right of the room, as though inspecting something there. Choose this moment when he is leaning to the right to make a run for the switch you need to fix to get through the door. You can get by without too much loss of health (less than half).
Road tunnel: In the level where you first enter the road tunnel, go right to the truck. Blow up the barrel to kill all the little things. You can now either have an engineer fix the lights or not. Follow the left wall back to the door you came in and stop near it. There is a Walker locked up in some boxes. Throw a grenade to blow up the box and let the Walker out. Run back to the truck, or better yet, stand there and watch (if the lights are on). The guards not only get slaughtered, but really wear the Walker down. After he kills the guards, get him to walk around to you (not leaving the general area) then blow up the barrel. If you done correctly, you will kill the walker with ease. Otherwise, torch him.
Keeping your team together: Listen to your team. They will tell you how they feel. If you hear someone say something similar to "We're gonna die", check the team menu and see how he is doing. If there is an X across his face while he is shaking uncontrollably, bring out the Tazer and shock him. Wait for him to calm down, move out of the area, and give him back his gun. He might be bitter, but after you kill a few more things he will be fine. Otherwise, he might start shooting you and your team, ending with himself in the head.
Being watchful: Pay very close attention to your team. If you see someone doing odd things, such as not shooting at enemies when they appear, or moving rather far away from you when your walking, be on alert as this could be a sign of infection. However, do not waste a Blood Test Kit on him to see if you are correct. Just be on alert because they could mutate at any second. This also goes for you as well -- if your team sees you doing the same things, they will question your trust and may attack you.

Submitted by: CheatBookJon, Brian D. Ford and JJB

Gameshark, Action Replay, Code Breaker codes? Check Here

Log a request for cheats and hints for this game. Click Here

Want to read game reviews/previews of this game? Check Here

Find the best deal: rent, buy, check availability of this game

Was this page useful to you? YES / NO