Nintendo GameCube GC Game Cheats
The Thing
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HINTS AND PLAYING TIPS
Infinite flares: Highlight "Flare", enable it, but do not
throw it down. When it is low, press Left or Right and highlight another
object. Then, highlight "Flare" again. It will have restarted and
you will not lose another one.
Blood Test Kits: Save Blood Test Kits for showing your team that you
are not infected to gain trust. Using them on a team member is useless
because they get infected randomly, and usually break out within a minute of
infection.
Medi-Packs: Always try to keep medics alive because medical packs can
be few and far between. If you want your medic to heal a member of the team,
tell your team to stay, then push your medic into the wounded team member.
If he is hurt enough, the medic will heal him.
MP5: When you begin the game, go back a couple of feet to find
another MP5 (machine gun).
Hidden trailer: Wait about one minute at the main menu to view a
longer, uncut television trailer for the game.
Persuade a person: When someone's trust is in the orange and they
will not do anything for you, enter first person mode and aim the gun at
their head for three seconds. They will now do things for you without good
trust.
Saving ammo: Try not to give all your team members the same weapon
because your ammo will go quickly. A good combination is you with a Shotgun
or Machine gun, your second man with the one you are not using, then a
Pistol. The rest depends on your ammunition supply.
Automatic guns: When you awaken on the operating table after being
captured by Whitley, you can use the automatic guns in the hallway outside
to trap the Walker there. The control for the gun is in the room where you
find the medic.
Shutting doors: Always shut the door of the room you walk into, if
you have the chance. For example, on the level where you have to kill all
the walkers, a walker will enter from the front door if you do not shut it.
Two medics: In the level where you must find Faraday, do not hit the
switches until you have met the medic downstairs. Bring him up to the top of
the ramps and tell him to stay. Hit the switches and go to find Faraday.
Leave, and on your way out, the medic will not have turned. You will get two
medics for the remainder of the level.
Keep Williams: On the level where you must gain access to the weather
station, go to the side of the building to your right. Throw a grenade under
the vent and the door will be blown off, allowing access. If you had gone in
regularly, Williams would have turned into a Thing. Using this trick will
save many medikits for the levels ahead
Skip first Boss battle: Hang back in the back left corner of
the room where you are out of reach from the Boss. Wait there patiently, and
after awhile the Boss will knock out the lights. A bit later, he will lean
over to the right of the room, as though inspecting something there. Choose
this moment when he is leaning to the right to make a run for the switch you
need to fix to get through the door. You can get by without too much loss of
health (less than half).
Road tunnel: In the level where you first enter the road tunnel, go
right to the truck. Blow up the barrel to kill all the little things. You
can now either have an engineer fix the lights or not. Follow the left wall
back to the door you came in and stop near it. There is a Walker locked up
in some boxes. Throw a grenade to blow up the box and let the Walker out.
Run back to the truck, or better yet, stand there and watch (if the lights
are on). The guards not only get slaughtered, but really wear the Walker
down. After he kills the guards, get him to walk around to you (not leaving
the general area) then blow up the barrel. If you done correctly, you will
kill the walker with ease. Otherwise, torch him.
Keeping your team together: Listen to your team. They will tell you
how they feel. If you hear someone say something similar to "We're
gonna die", check the team menu and see how he is doing. If there is an
X across his face while he is shaking uncontrollably, bring out the Tazer
and shock him. Wait for him to calm down, move out of the area, and give him
back his gun. He might be bitter, but after you kill a few more things he
will be fine. Otherwise, he might start shooting you and your team, ending
with himself in the head.
Being watchful: Pay very close attention to your team. If you see
someone doing odd things, such as not shooting at enemies when they appear,
or moving rather far away from you when your walking, be on alert as this
could be a sign of infection. However, do not waste a Blood Test Kit on him
to see if you are correct. Just be on alert because they could mutate at any
second. This also goes for you as well -- if your team sees you doing the
same things, they will question your trust and may attack you.
Submitted by:
CheatBookJon, Brian D. Ford and JJB
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