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Scooby Doo: Night of 100 Frights

Scooby-Doo Night of 100 Frights

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CHEATS, HINTS AND PLAYING TIPS

BUTTON COMBINATION CHEATS
These cheats are quite tricky to enter.. It may take you a few tries to perfect them.
I have tested them on the PAL Euro version of the game and they all work.

UNLOCK ALL WARP GATES

Pause game play then hold L + R and quickly press:
B, B, X, B, B, X, B, X, X, X.
You will hear Scooby to confirm.

GET ALL POWER-UPS

Pause game play then hold L + R and quickly press:
X, B, X, B, X, B, B, B, X, X, B, X, X, X.
You will hear Scooby to confirm.

UNLOCK ALL FMV SEQUENCES

Pause game play then hold L + R and quickly press:
B, B, B, X, X, X, B, X, B.
You will hear Scooby to confirm.

SEE THE GAME CREDITS

Pause game play then hold L + R and quickly press:
B, X, X, B, X, B.
You will hear Scooby to confirm.

HINTS/PLAYING TIPS

FINDING THE PLUNGER

Go to the lighthouse and set the light to the top of the lighthouse.
Run to the top and smash the light to get the Smash power-up.
Head down to the bottom of the lighthouse, and just in front of the button that you head-butted to send the light to the top there's a section of boards on the floor.
Use the Smash to drop through the floor.
Follow the path around until you get to the warp gate.
Unlock all doors then go through the door on the same level as the warp gate, just beyond it, to the Creepy Crawlies in the Hallways section.
Save Shaggy and head through the door directly across the hall from his cell and you'll enter an area with falling rocks.
Head up the path to the ghost-filled room and at the far end you'll find the Plunger power-up.

UMBRELLA

Once you have the Plunger (see above) go to the Sea Cliffs area past the Hedge Maze and use the Plunger to climb the hill in the last room with the gargoyles.
This will lead to the Graveyard section.
At the final stage of the Graveyard level you will be awarded the Umbrella for defeating the boss.

BEATING MASTERMIND

When the two ghost appear head-butt them to stun them, then you can super smash them to kill them.
Once they are dead the electricity will disappear and you can push the two red buttons under mastermind.
Be quick, the electricity does not stay off long.. Then four ghosts will appear, its easiest to do a super smash off one of the skeleton's head, jump off his head and super smash the other, then you can kill the ghosts without worrying about the skeleton's guns.
The electricity will go off again and you push the buttons again.
Then six ghosts will appear, kill them all, push the buttons and the gang will make holograms of themselves and scare mastermind on to the floor.
You have to super smash mastermind and you will notice he gets stunned, if you head butt him he will slide along the floor in the direction you head butted him.
You have to push him into the electricity.
Make sure you don't let him disappear, he will reappear somewhere near the middle of the room and you will have to start head-butting again.
It helps to keep the two ghosts stuck in gum so they won't get in your way.
And another little hint, when you are killing the first three sets of ghosts try not to max out your health, that way they will keep leaving you food so when mastermind does come to the floor you will have tons of snacks lying around!
Defeating the Black Knight: Ram red switches when Black Knight moves near them.
Defeating the Funland Robot: Ram him, then super slam him.
Defeating the Green Ghost: Daphne will open coffins. When the Green Ghost hovers over an open coffin, superslam the switch.
Defeating Master Mind: He will send out robots and space kooks. Defeat them and when the electric field is down, ram the red switches, Keep repeating this until he falls off his platform. Then, dodge his robots and supersmash them. When the electric field is down again, ram the two red switches and repeat two more times.
Defeating Red Beard's Ghost: Red Beard will send out ghosts. Dodge them, then a ghost of Captain Moody will appear. He will throw his sword. Go to one of the ropes, stay until the knife cuts it, and keep repeating this attack.
Holiday bonuses: Change the Gamecube system date to one of the following entries to see special things at the front yard and the mystic playground.
January 1: Fireworks. February 14: Hearts on Scooby Snacks. March 17: Green fountain water and smoke from chimneys. July 4: Red, white, and blue fireworks, fountain water, and smoke from chimneys. October 31: Giant bats over courtyard door for decoration. December 25: Snow. December 31: Fireworks
Dark And Stormy Night Part 2: Help from Shaggy: If you die after getting all the keys and having Shaggy up in the coffins, when you restart the level you can talk to an invisible Shaggy and still have him help you jump and walk around in his arms. You can take him all the way through the level to the doorway.

Submitted by: A.Craine, W. Leeson, Skrizz and Adrian Mann

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