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Resident Evil: Code Veronica X
Also known as: BioHazard Code: Veronica
Alt. name(s): RE Code Veronica X, Bio Hazard Code Veronica Complete
for Walkthroughs, Guides, Cheats and more
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Courtesy of: gamefaqs.com
Battle mode: Successfully complete the game. The game will automatically
save after the credits have completed. A battle mode option will
be unlocked at the main menu.
Linear launcher: Get an A ranking with Steve Burnside, Chris and Albert
Wesker and both versions of Claire in battle mode to unlock the
linear launcher. It will appear in your inventory during the next
battle mode game.
Play as Steve Burnside in battle mode: Get the gold Luger replica from the basement office
in Disc 2. The correct drawer sequence is red, green, blue, and
bottom. You can also unlock Steve Burnside by performing well
in battle mode as Chris.
Play as alternate Claire in battle mode: Perform well with the original Claire in battle mode.
Play as Albert Wesker in battle mode: Take Albert Wesker's sunglasses from the floor in the
Incubation Lab after the intermission sequence when playing as
Chris. Alternately, perform well in battle mode with Steve Burnside...
First unlock Steve Burnside. Then, play as Chris and finish with
the best grade to unlock Albert Wesker. He is armed only with
a knife and has two mixed herbs.
PUZZLE SOLUTION: PORTRAIT
This is the sequence to solve the puzzle in the room
with the portraits. The number in parentheses is their position
clockwise when facing the door:
Beautiful woman holding tea set (4),
Middle aged man with red-haired twins (7),
Red-haired man holding a teaset (2),
Red-haired man with earthenware plate (6),
Man with earthenware vase (1),
Man with candlestick (5),
Young man from projector (3- up stairs).
DEFEATING HINTS AND PLAYING TIPS
The first stage of Alexia: When Alexia is in her transformation and going to kill
Claire with one hit, shoot an arrow to save ammunition for the
The second stage of Alexia: Walk right up to her and shoot six normal grenade rounds
directly at her face. She will change to her third form.
The first Bandersnatch: The first real Boss is a Bandersnatch that Alfred Ashford
sets out for you. The best way to defeat it is to run to the stairs
and climb down. It will jump to the lower level to get at you.
Shoot it five times with the Bow gun using ordinary arrows. Climb
back up the stairs and the Bandersnatch will use his arm to hoist
himself back up to where he started and you can shoot him again.
As long as you keep running up and down the stairs he will never
get near you -- when he jumps to another level he starts back
at the farthest distance away from you. Use the Bowgun because
you can get hundreds of arrows during the game, conserving your
more powerful weapons (such as the MP-100s and MRI-19) for more
dangerous enemies. Although this is the only Bandersnatch in the
game that you have to kill, it is the easiest.
The Worm: Equip your Bow gun and combine it with arrows. Go inside
the facility and an intermission with Claire dodging the Worm's
attack will start. The battle will then start. When you see rocks
going through the floor, run the other way and shoot him with
the Bow gun. Continue this strategy until it is dead.
Use the indicated weapon or action to defeat the corresponding
Zombies (as Claire): Bowgun with Normal Arrows as much as possible,
and if not, the Handgun.
Cerebuses (dogs): If you fight one on one, attack with one Handgun
bullet, then Knife it to death. Otherwise, use the Handgun.
Bandersnatchers (enemies with long arms): Grenade Launcher with
Explosive Rounds. Otherwise, Acid Rounds or Bowgun with Powder
Arrows. If they live after one shot, use the Handgun or Bowgun
with normal arrows, or if playing as Chris, use the Shotgun.
Tyrant 1 (on walkway): Grenade Launcher with Explosive Rounds.
Otherwise the Acid Rounds or the Bowgun with Powder Arrows.
Tyrant 2 (on airplane): Grenade Launcher with all 3 B.O.W. Rounds
followed by a few Bow Gun Powder Arrows to finish the job or the
Grenade Launcher. Then, fire the catapult.
Moths: Run away; there is no need to kill them.
Spiders: Grenade Launcher with Explosive Rounds. Otherwise, Claire's
Custom Handgun. If you do not have anything important to pick-up
in the area, just run away.
Nosferatu (Boss with exposed heart): Sniper's Rifle through the
heart. Otherwise, Bow Gun Powder Arrows, M150-P, Bow Gun with
Normal Arrows, or Grenade Launcher with Grenade Rounds.
Digger (worm-like creature): Assault Rifle. Otherwise, M150-P,
Claire's Custom Handgun, or anything else.
Zombies (as Chris): Claire's Custom Handgun. Otherwise, any Handgun
or the Bow Gun.
Hunters (frog-like enemies with claws): Grenade Launcher with
Explosive Rounds. Otherwise, Acid Rounds. If they live after one
shot, use the Shotgun.
Tentacles: Any Handgun. As Claire, use Chris' handgun or Claire's
Custom Handgun if available.
Giant Spider: Run away; there is no need to kill them.
Alexia 1 (Alexia using Blood to create fire): Shotgun. Otherwise,
Grenade Launcher with any rounds or the Magnum.
Morphed Steve (Nosferatu-like Steve wielding a huge Ax): Run away.
Alexia 1 1/2 (Alexia going to 1-hit kill Claire): Shotgun or Magnum.
Alexia 2 (Alexia as a huge creature spewing out little creatures):
Magnum. Otherwise, Grenade Launcher with Explosive Rounds, Rounds,
Alexia 3 (Alexia flying around the screen): Get the Linear Launcher
and use it.
GENERAL HINTS AND PLAYING TIPS
Extra First Aid Spray: When the model of the training facility uncovers the
secret passageway, go to the cabinet. Use the lock pick to open
it and get a First Aid Spray.
Extra Ink Ribbons: While in the Private Residence, before go on the stairs
is a room to the left. There is a Bandersnatch inside. There is
also BOW gun ammunition on the mantle and handgun bullets near
the door. Go to the door of that room then go all the way around
it to find some Ink Ribbons.
Extra BOW gun ammunition: Behind were you obtained the grenade launcher is a
door. Equip your grenade launcher before going in, as there are
two Bandersnatchs. Also in here are some BOW gun arrows, near
where you killed the first one.
Extra Acid rounds: In the room were you get the grenade launcher, near
the rack is a door. This is the room where Chris enhances his
pistol. Inside a cabinet are some Acid rounds. You need the lock
pick to open it.
Extra handgun bullets: In the Military Training Facility, go to the copy room.
Near the back door where the sink is located is a drawer locked
by a simple lock. Use the lock pick to open it. Inside is a box
of handgun bullets.
Saving ammo: Use the combat knife to save ammunition. To kill a
zombie easily, point at its head. Swipe at the right place and
time and the monster will go down. Then quickly swipe down to
finish it off. This works well with Wesker in battle mode.
Saving ammo (2):
Instead of swiping at their heads with the combat knife, aim for
their legs when they are walking. This will cause their knees
to buckle and they will drop. Keep swiping a few more times to
kill thm. This works best just when they are getting up because
it causes multiple hits in one swipe. If you aim down at just
about anything else, it will be very effective and will kill it
in less than ten hits. This is not recommended for Bosses (Nostafu,
Alexia, Spider, etc.)
Grenade launcher: Before you go up to the Residential House on the Hill,
take the ladder in the area outside in the "Training Facility"
where Alfred ambushed you with the sniper rifle. It will lead
you back to where you played as Steve. You can get a grenade launcher
and ammo, but you need the Blue Card Key.
Steve Burnside cross-fire with sub machine
guns: While playing in battle mode, kill all but one zombie
in any room. While equipped with sub machine guns, walk up to
the zombie and press A, and Steve will cross his sub machine
guns. For best results, play in third person so you can see the
cross-fire. If there is more than one zombie, Steve might aim
at two zombies rather than cross-firing at one.
Self-destruct code: Enter "Veronica" as a code when playing as
Chris on Disc 2 when you have to open all doors and elevators
to save Claire with 5:00 minutes to evacuate.
Find a magnum for Wesker: Locate the casino room where everyone got a first aid
from the slot machine. Wesker will hit it and the bottom will
open and reveal a magnum instead of a first aid spray. Note: Although
it only has six shots, it will only take five to kill Alexia type
Hidden item crate on airplane: There is an item crate in the cockpit of the airplane,
beside and to the right of the cargo bay door. This makes it easier
to prepare before entering the cargo bay.
Avoid bats: With Claire or Chris, use your lighter to avoid bats.
Keep it out and they will not bother you.
Survive longer as Claire: In the prison compound, it is easier for Claire to
gather and save ammunition and healing items. When she is grabbed
and bitten by a zombie, repeatedly press the D-pad and
she will throw them off a fraction of a second sooner. She will
take about half the damage and takes about twice as long to die.
It will take four bites to change to yellow caution status. Yellow
caution lasts the longest, requiring at least four more bites
to reach orange caution. Always heal whenever possible if you
reach red danger status, as one hit will still cause death.
No zombies in metal detector area: When you are ready to copy the hawk emblem, get into
the room with the duplication machine. Instead of copying the
plate, set off the alarm by taking something metal through the
detector, but do not turn the alarm back on. Copy the plate, then
when you are going back through there will be no zombies in the
Door-opening Zombie: In Claire's part of the game, go to the part in the
bottom floor of the torture room where you get the piano roll.
After you put the sword in the slot turn around, and go to the
back of the statue. Without killing the Zombie, pick up the piano
roll and leave the room. Go up the steps and you will hear a door
shut. Go back to the top of the steps and the zombie will have
gone through the door and will be walking up the steps to come
Alternate Nosferatu death: There are two ways to kill Nosferatu, normally where
he will just fall to the ground and with the sniper rifle. If
you kill him with the sniper rifle, you will be treated to a sequence
featuring Claire blasting his heart into pieces....
After shooting the Nosferatu enough to where he is almost dead,
instead of wasting more ammunition, just take your hunting knife
and stab him in the chest. A FMV sequence showing you do this
Rescue Rodrigo: Do not just run from the worm and let it eat Rodrigo.
Use about one or two full clips to drop the Worm. Although Rodrigo
will still die, he will give you the lighter, which will help
you get some items.
Finding Rodrigo in battle mode: Start a battle mode game with any character. When you
encounter the hunters for the first time in the room with the
lift, look through the crates blocking the lift to find Rodrigo
.He will just be standing there with his mouth hanging open.
Rescue Steve From Gold Luger room: When you hear Steve scream for help when you try to
leave, go back to the projection/model room. On the panel with
the ship, plane, magnum, pistol, and an ant select both the magnum
Escaping secret room with Golden Rugers: When you try to take the Golden Rugers in the hidden
room behind the shelf, extreme heat will begin to fill the room.
Your health will diminish very slowly, but the door will seal.
The only way out is to simply place the Rugers back in the slot.
Extra BOW gas rounds in battle mode: During you fourth time as alternate Claire in battle
mode, look in the slot machine for BOW gas rounds. It takes about
five to kill the Boss.
MP100s in battle mode: When playing as Chris in battle mode, go to the casino
room. Go to the slot machine. Instead of the First Aid Spray,
you may get a MP100S randomly.
Sub Machine Guns in battle mode: When playing as Claire in in battle mode, go to the
casino room. Open the slot machine to find some Sub Machine Guns.
Note: It may take awhile to get them.
D.I.J.'s journal: You find D.I.J.'s journal in the slot machine in battle
mode. Sometimes you have to play more than once to find it.
D.I.J.'s identity: The person who wrote the D.I.J. diary is the mouse
that jumps out of the locker in the Antarctica section of Claire's
scenario of the game.
Submitted by: CheatBookJon, Craig Fellows, AJ, Morbid Angela,
FF-Karl and Big 'H'
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