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Resident Evil 3: Nemesis
Also known as: BioHazard 3: Last Escape
Alt. name(s): RE3, RE 3, Bio Hazard 3 Last Escape
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PLAYING TIPS AND SOLUTIONS
Mercenary mode: Successfully complete the game one time
to unlock mercenary mode and save the "Next Game"
file. Start a new game, choose that saved game, then select
mercenary mode. This mode involves controlling Carlos, Mikhal,
or Nikoli from the train to the starting room with a two minute
timer. Killing the various opponents and rescuing civilians
during the journey will add more time to the clock. A rank and
money will be awarded after the game is completed. The money can
be used to purchase better weapons for the next mercenary mode
Alternate costumes: Successfully complete the game under
the easy and difficulty settings with any rank better than F to
unlock new costumes for Jill in the Boutique.
Epilogues: Successfully complete the game under the hard
difficulty setting to unlock Epilogues. Epilogues are a short
diary description of each character in the entire Resident Evil
series which describes what happened with that specific person
after their adventure. Getting better ratings can unlock the
other epilogues. There are eight total Epilogues that can be
Operation Mad Jackal option: Successfully complete the
game under any difficult setting.
Jill's diary: To get Jill's Diary (a file), collect all
thirty files in the game in order. Then the first file
(Instructions Manual, blue) will become Jill's Diary.
Barry Burton ending: The only way to see Barry is if
ending B is unlocked. To get this ending, jump off the bridge
when fighting Nemesis Type B. After the jump off decision, the
final area of the game will take a somewhat different path. You
will have to fight off Nicholai in a chopper. It is recommended
that you bring a Magnum and Grenade Launcher (or Rocket Launcher
if it has been found). You can also choose to negotiate with
Barry Burton ending 2: Jump off the bridge. Play until
you reach the room with the Radar Tracker. Take it, and try to
leave the room using the door you entered. Nicholai will call
you. After killing him, Carlos will enter. After talking with
him, leave the room (do not use the hatch to the Rail Cannon).
Turn around and get in the radar device room again. Carlos and
Jill will listen to a radio call from Barry and the game will
continue with the final scenes.
Locker combination: When entering the Police Station and
going into the door in the top left corner, you will reach a
room with zombies. After killing them, enter the next room,
which contains the lockers. Go to the other side to find a
locker with a light on it. The game will prompt for a code. The
code (varies by game) is either "0131",
"0513", "4011", or "4312".
Park fountain solution: When using the water control unit
in Raccoon Park to drain the fountain, you have to align the
gray and black gears. The gears need to be moved in the
following order to correctly align them and drain the fountain.
Move the bottom left black gear up. Move the top center gray
gear down. Move the top right gray gear to the left. Move the
bottom right black gear up. Move the top center gray gear down.
Move the top left black gear to the right.
Water sample solution: When using the water sample
machine in the abandoned Waste Processing Plant (Dead Factory),
you have align the three lines of the water sample correctly to
process the sample. There are four possible solutions (varies by
game): A: 4 Right, B: 2 Right, C: 2 Left. A: 1 Right, B: 1
Right, C: 2 Left. A: 1 Left, B: 2 Left, C: 2 Right. A: 1 Right,
B: 3 Right, C: 4 Left. This will unlock half of the lock to the
door next to the elevator.
HINTS AND PLAYING TIPS
Enhanced Weapons/Ammo: You can only create enhanced ammo
while playing under the hard difficulty setting. When creating
ammo with the reloading tool, save enough gunpowder to mix up
the same type of ammo eight times. On the eighth time, the game
will prompt "Do you want to create the enhanced
ammo?". Select "Yes". This ammo is more powerful,
may have slightly different effects, and once loaded into a
weapon will change it into an "enhanced weapon". You
can only create two types of enhanced ammo: 9mm handgun bullets
and shot gun shells. The only different effects the new bullets
have is that they are far more powerful.
Saving A.R. ammunition: When you are low on ammunition,
go to a nearby storage system and take out A.S. rounds. Combine
it with the A.R. and put the rounds back into storage. You will
be restored and still have space for more items.
Saving shotgun ammunition: Wait for a zombie to get
close, then aim up and you will shoot him in the head, killing
him with one shot... or try.. Wait for two zombies to line up
close to each other. Then, aim up and fire to shoot both their
heads off. Note: This may require some practice.
Sneak past monsters: If you can walk behind a monster,
keep tapping Run quickly. Jill will not make any sound of
footsteps and seems to "glide". The monsters cannot
hear you and subsequently will not turn around and attack. Note:
This works best with the Drain Deimos.
slots: When you first get to the trolley, Carlos will give
you a "fanny" pack. After you finish the game, you
will keep those additional two slots in the game.
trolley: The oil additive needed to start the trolley is
located in a locked store room inside the sales office. To
unlock it, pick up the flashy remote on a desk to turn on a TV.
You will see a commercial about some product from Ubrella Corp.
Make note of that product (Safsprin, Adravil, Aquacure, etc.).
Go to the nearby computer where Carlos just shot his zombied
friend. You will be prompted for a password. Type in the name of
the product to unlocked the storeroom.
Fighting Nemesis: The Nemesis is left-handed and uses
that hand to grab you. When fighting him, shoot him two times
and run past his right side. Shoot twice and repeat the process.
Note: This only works when he does not have his Rocket Launcher
and if you are using the handgun.
Nemesis Type 2 in mercenary mode and 220 second bonus: Get
to the parking garage, then exit out of the door. If you still
have over two minutes left, run to the end of the bus and you
will see Nemisis Type 2. He will jump down and come after you.
You can run around him to avoid his attacks and save ammo or you
can kill him for 220 seconds. Note: This trick best works with
Kill regular Nemesis for 60 seconds of bonus time: Knocking
him down the first time is worth a 20 second bonus. Knocking him
down a second time will cause him to look dead with a pool of
blood around him and is worth a 40 second bonus.
Destroy Nemesis' Rocket Launcher: This trick requires a
large number of health items and first aid sprays. When you
fight the Nemesis with the Rocket Launcher, aim up. If he
targets you, run and try to make him waste ammunition. After
four to seven shots from him, he will reload, but the rocket
launcher will turn red and explode.
Loose parts from Nemesis: Whenever you kill Nemesis in
Hard Mode, you can always pick up a package that he drops,
containing gun parts. Once these are assembled, they form the
Eagle 6.0 STI. This gun is more convenient than the standard
handgun. Once you get close to a zombie, aim directly at its
head and fire. If performed correctly, you will shoot its head
off just like what a magnum regularly would, and it only
consumes regular handgun bullets.
Fighting a Doggie: Knock down a Doggie, then aim down and
you can fire faster on it. If you do not aim down, you have to
wait until the Doggie stands up.
Humanoid sighting: When fighting the Nemesis for the last
time in the Rail Gun Room, you will see a figure in the
background, similar to Nemesis. Closely observe the creature to
see that it is the Humanoid, or the Mutated William Burken from
Resident Evil 2. When you press Action, Jill describes it as
"One of Umbrella's New Biotech Weapons".
Alternate meeting with Carlos: You can meet Carlos at the
top floor of the newspaper building instead of the restaurant
when you first come out of the area after you fought the first
Licker. You will hear Carlos taking out a few zombies. Ignore
that and go to Jill's left. Enter the door at that location. You
will now be at the alley directly behind the restaurant. From
here, make your way to the newspaper office. After meeting
Carlos, Nemesis appears. You will get to make a choice to
"Jump out the window", or "Hide in the
back". Note: To get the green gem, go back to the
restaurant and go down the ladder. Then, check the police
officer down there. He should have it.
Aqua Hunter caution as Carlos: When you gain control of
Carlos, beware of the Aqua Hunters that are in the Artificial
Environment tank. When fighting them, keep firing your weapon as
much as possible. When they grab you, tap on the buttons as much
as you can or they will eat you whole.
The Worm: You actually do not have to fight the Worm the
first time you meet him, when you fall into the sewer. After he
pops out of the wall the first time, just run to your right and
hit the first switch (make sure the worm comes out of the wall).
Then, run to the other side of the sewer and hit the second
switch (this one may be difficult -- also make sure the worm
comes out again). Then, press the button for the ladder and you
just saved yourself some life and ammunition.
Defeating the Worm: Use the following trick to defeat the
Worm without wasting good ammunition. Walk slightly into the
Worm's little section slowly until the screen starts to shake
and he appears. Back up to the wall and shoot him with the
handgun. If the worm does reach you, which is not very often,
Jill will usually dodge to the right. Repeat until it is
defeated. To defeat the second Worm, run around for two minutes
and try not to take damage. After that time, the light pole will
begin to spark. Use the handgun to shoot in the direction of the
two sparking poles and they will fall into a puddle. Stand near
(not in) the puddle, then wait for the worm to go into the water
and fry to death.
Custom shotgun: Play the game under the hard difficulty
setting. Defeat Nemesis for the fourth time and pick up the
small silver box that he dropped. It will contain M37 Parts A.
Defeat Nemesis a fifth time and get the M37 Parts B. Combine
these two parts to get a western custom shotgun with six rounds.
This gun uses the standard 12 gauge shotgun shells.
Grenade Launcher or Magnum: Your timing will determine
whether the Grenade Launcher or the Magnum can be found at the
S.T.A.R.S. Office. If you go to the cabinet before the radio
goes off, when you try to leave you will get the Grenade
Launcher. If you go to the cabinet after the radio goes off you
will get the Magnum. Whichever weapon is obtained, the other
will be found in the power plant.
Grenade Launcher: Use the S.T.A.R.S Card in the computer
in the main entrance of the Police Station. When you get the
S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are
in the office, go to the big locker next to the
out-of-commission message receiver. Open the locker and you will
get a Grenade Launcher.
Rocket launcher: In the dead factory, go to the machine
next to the water sample puzzle. Use the facility key where that
game states a small plastic card can be inserted. Take the other
facility key that is given and go to the steaming room where the
small card activated elevator is located .Go down and use the
facility key on the door where that game states a small plastic
card can be inserted. You will find a rocket launcher with four
shots at this location.
STI Eagle handgun: Kill Nemesis two times under the hard
difficulty setting to get the two parts for it. Combine them to
get the STI Eagle handgun.
Assault rifle with unlimited ammo (hard mode): Kill
Nemesis seven times in your first game and he will drop the
assault rifle. Kill him seven times in your second game he will
drop an infinite ammo case.
Conserve assault rifle ammunition: Set the mode to
"Manual". Every time you shoot, only three rounds will
be used and the total percentage of ammo left will decrease by
about 1%. Use the assault rifle like this until you can fire it
without wasting large amounts of ammunition when it is set to
Killing multiple zombies with shotgun: You can easily
blast off the heads of multiple zombies with a shotgun. Get some
zombies close together. Aim the shotgun up. Get close to the
zombies (but not too close). While the shotgun is aimed up, and
you are close, fire. Note: This works well for Mikhail in the
Get vaccine: When playing as Carlos in the Hospital 4F,
go to the unlocked Sickroom and look at the corner where the
movable cabinet is located. Remember where it is. Read the note
on the dead doctor's hands in that room. Use the Sickroom Key on
the next room over. In that room, push the cabinet in the
opposite corner of where the cabinet in the previous room was
found. For example, if the first cabinet is in the upper left
corner of the first sickroom, than push the second cabinet into
upper right corner of the second sickroom. A painting in the
room will slide, revealing a machine holding the vaccine base.
Enter the numbers that were on the dead doctor's note in order
to obtain the vaccine base.
Vaccine medium combination: One of the combinations when
making the vaccine medium in the hospital is I, III, and A.
Get the S.T.A.R.S. card faster: This trick allows you to
get the S.T.A.R.S. card faster without having to go further into
the police station and wasting ammo for Jill's card for the
computer to get the password to the drawer where the S.T.A.R.S.
Room Key is located. After Brad is dead near the entrance of the
police station, you have choose between fighting the monster or
entering the police station. Choose to fight the monster. When
you do this, remember that Nemesis is left handed. When he comes
at you, run past his right side and you will not get hurt. You
should get near Brad's body so you can check it. If completed;
you can grab his card case and dodge Nemesis to enter the doors
of the police station. When inside, go into the items menu and
check on the card case to get his S.T.A.R.S. card. You can use
it on computer for the password for the S.T.A.R.S. Room Key.
Killing Zombies quicker under the hard difficulty setting: If
you are using shotgun rounds, wait until the zombie is directly
in front of you, then aim up to fire. This will blow their head
off, killing them immediately and save one round of shotgun ammo
per zombie. If you are using handgun rounds, carry your knife,
and only shoot them until they fall. Then, finish them off with
Getting Mikhail to kill Zombies with the oil drum: Get
everything except the oil, then go to the trolley. If you
destroyed the oil drum, Mikhail will throw a grenade killing the
zombies. But if you did not destroy the oil drum, Mikhail will
kick it towards the Zombies and shoot it with his gun, killing
Checking zombies: If you are not sure if a zombie is
dead, walk up fairly close to it (but not so close that they
start chewing your ankles) and simply back up. If the Zombie is
alive, the character will do a wary backup move instead of the
standard backup done when there is nothing there.
Stranded zombie: After you put out the fire with the hose
(where the first Cerebus dogs appeared) go to the first alley
ahead of you. Enter the door and move up so the camera angle
changes. To your left will be a row of windows. Look in the
first window to see a zombie cop. You cannot shoot him, he
cannot attack you, and there is no way into the building that he
Campaign sign: Go to the end of the hall with the save
room behind the restaurant to find political campaign signs.
Look closely to will see a sign that says "OTOM for U...S
Hunk: Look around in the room with the rail gun to find
Hunk on the ground by the door you would exit through.
by: Live4Feed, CheatBookJon, AJ and D/RoSe
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