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Nintendo GameCube GC Game Cheats
Resident Evil
Also known as: BioHazard
Alt. name(s): RE, RE 1, Bio Hazard
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Courtesy of: gamefaqs.com
CHEATS, HINTS AND
PLAYING TIPS
CHEAT: UNLIMITED AMMO
This is quite a complicated cheat/glitch, but apparently it works.
Follow the steps below..
Step One: To pull off this cheat, you need the grenade launcher and
two types of ammo, for example, Grenade Rounds, Incendiary Rounds.
Step Two: Put all items in item box.
Step Three: Put the Grenade Launcher in upper-left item slot.
Step Four: Put the Incendiary Rounds in upper-right item slot.
Step Five: Close the box.
Step Six: Open your inventory and equip the Grenade Launcher.
Step Seven: Open the item box, select Incendiary Rounds from
inventory, press: A twice.
Step Eight: Move cursor to Incendiary Rounds inside box, and
then press A twice again.
The amount of Incendiary Rounds in the Grenade Launcher will now increase.
The number value will be graphically messed up.
Step Nine: Close the box and open inventory to fix that.
The value probably exceeds the possible amount and the game responds by
automatically reducing the rounds to 240 to prevent data corruption.
There you have it! the Ammo Cheat - Enjoy.
HERBS
Green Herb: By itself, it raises your health one level. For example,
Caution to Fine or Danger to Caution.
Red Herb: By itself, it does nothing.
Blue Herb: By itself, it heals poison that has been inflicted by
snakes, spiders, etc.
Green + Green: This combination raises your health by two levels.
Green + Red: This is the equivalent of a First Aid Spray. It always
brings your helath to Fine.
Green + Blue: This raises your health one class, and heals poison.
BEATING ENEMIES
Cerebreus: If in groups, use the shotgun and take them all out at
one time.
Crimsom Heads: Use the same tactics as zombies, except if they charge
at you, duck in a door.
Hunter: One acid shell to the face. Wait until they are right on you
and fire.
Sharks, Snakes, Birds, Bees: Ignore them
Spiders: Use six shots of the pistol.
Zombie: Use the magnum for an 80% chance of deception. Otherwise, use
the pistol or shotgun.
Defeating Crimson Head Elder (Sir Trevor): Three blasts from the
grenade launcher or six from the shotgun will kill him.
Defeating Lisa Trevor: In the first encounter, you can choose to not
fight her as she can kill you in three hits. If you choose to fight, use the
shotgun. In the final encounter, push all of the rocks off the cliff. If she
approaches you, run away.
Defeating Neptune:
Use the self-defense gun to kill Neptune with one shot.
Defeating Black Tiger (big spider): Use your strongest weapon. If
playing as Chris, use the flamethrower then torch the babies.
Skipping the Black Tiger fight: Before you enter the room with the
Black Tiger spider, grab the knife you already have in your inventory or the
flame thrower (Chris only). Enter the room with the knife equipped. As soon
as you can move your character, run to the web covered door and take a
swing. Do not stand still for long or you will be attacked by the spiders.
It may take awhile and many attempts, but you will save ammunition.
Defeating Chimeras: Chimeras only appear in the lab. Use shotgun to
kill them.
Making
the V-Jolt formula
The V-Jolt is something optional that you can create for an easier
battle with the Plant 42 in the Residence. The V-Jolt is a formula which can
be used to destroy the plant's roots in five seconds. If you do this, Barry
will enter the room and use his flamethrower to burn the plant down. To find
the place to make the V-Jolt go to the first door on the left after you
enter the gallery. You will need a door-code to get into the room. This
password can be obtained by completing the billiards puzzle in the other
room with the spiders. Before you enter the room, make sure you have at
least three to four empty item spaces in your inventory. Once in the room,
you will see many bottles, a few large bottles with chemicals, and a sink.
On the side of a wall, you will see a poster that reads similar to
"1+3=4 4+6=10 6+1=7 10+7=17 17+3=20". "20" is the UMB
chemical equivalent to the V-Jolt. "1" is water. Take a bottle and
fill it up with water. Then, walk to the side and look for the chemical
"UMB 3". Once you find it, get another bottle, fill it up with
some UMB 3 and combine it with some water to get UMB 4. Then, find the
chemical "Yellow 6". Take some and combine Yellow 6 with UMB 4 to
get UMB 10. Next, you must get another bottle and fill it up with water.
Then, with one of the empty bottles you have, take some Yellow 6 again and
mix it with the water to get UMB 7. Mix the UMB 7 and UMB 10 to get UMB 17.
Next, fill up one of your bottles with some UMB 3 and mix it with the UMB 17
to get UMB 20, which will come up as a dark brown V-Jolt. Use the V-Jolt on
the Plant 42's roots, which are located in a room in the Aqua Ring.
ENDING BONUSES
One: Successfully complete the game as Jill or Chris and save the game.
A new background will appear on the main menu. Select the "Once
Again" option when playing your completed saved game. You may now
choose new difficulty settings for the replay. You will also get a key that
will allow the character that completed the game to have a new costume.
Enter the room with the large mirror on the second floor of the mansion.
Unlock the door in the back. Enter the closet and move all the way to the
end of the rack of clothes. A message asking "There is an outfit that
fits you perfectly, do you want to put it on?" will appear. Select
"Yes" to change your character's clothes. Complete the game again
under a different difficulty setting to unlock a second costume. Jill's
bonus costumes are a commando uniform and her costume from Resident Evil 3.
Chris' bonus costumes are casual clothes and his costume from Resident Evil:
Code Veronica.
Two: Successfully complete the game as Jill or Chris in once again
mode under the normal difficulty setting with a time less than five hours.
Save the game at the end, then start a new game to begin with the Samurai
Edge gun.
Three: Successfully complete the game as Jill or Chris with a time
less than three hours. Save the game at the end, then start a new game to
begin with the Rocket Launcher with unlimited ammunition.
Four: Successfully complete the game in once again mode under the
normal difficulty setting with a time less than five hours. This unlocks the
"Real Survivor" option (item boxes do not transfer items to each
other) and bonus costumes. Additionally, the aiming system will be manual.
Five: Successfully complete the game two times as Jill or Chris to
unlock the "Invisible Enemy" option. All enemies will be
transparent in this mode.
Six: Successfully complete the game as both Jill and Chris one time
to unlock the "One Dangerous Zombie" option. When this option is
enabled, a special zombie will keep following you around during the first
part of the game. Shooting this zombie will end the game, so you must avoid
it during game play.
Seven: Successfully complete the game in invisible enemy mode with a
time less than five hours to unlock a "Special Features" option
that displays a message from the game developers and a gallery of
pre-production costumes.
VARIOUS HINTS AND
PLAYING TIPS
Jill upskirt: Unlock Jill's third costume (miniskirt). Get in the
hall that has the door to the costume closet. Go to the end of the hall to
retrieve the dagger, then go back. As always, you will run into one zombie
that startles Jill and causes her to fall. However, the view with this
costume allows you to see up her skirt.
Alternate Jill scenes: When the game puts you and Barry in the dining
room, wait until Barry sees the blood, then run back to the hall where
Wesker is located. Wesker will tell you to " Investigate shots if
heard". You will then be put back in the dining room. Try to go back in
the hall and Barry will say "Cold feet already Jill? That's not like
you.". When you try to walk to Barry, a alternate beginning sequence
will appear.
Checking Zombies: If you are not sure if a Zombie is dead, walk up
fairly close to it (but not so close that they start chewing your ankles)
and simply back up. If the Zombie is alive, the character will do a wary
backup move instead of the standard backup done when there is nothing there.
Trapped Zombie: In the room with the first floor map, if you killed
the Zombie back in the alcove, when he mutates he will be trapped behind the
piece of furniture.
Incinerating Zombies: There are two ways to incinerate (burn)
Zombies. If you have the lighter (one of Chris's initial items or found by
Jill throughout the course of the game), and a fuel tank with some kerosene,
you may burn Zombies that you have killed. If the Zombies have already
turned into Crimsons (if they are all red or if you have killed them thirty
minutes to one hour ago), then you cannot burn them. Another way to
incinerate Zombies is to use the Incendiary rounds for the Grenade Launcher
(Jill only). If you encounter a Zombie, shoot it with an incendiary round to
immediately burn it to a crisp. If you have killed the Zombie by other means
and it is already dead, you can still use the incendiary rounds to burn it.
Rebecca's new outfit: When you are in control of Rebecca, you can go
to the costume closet and change her outfit.
Quicker bonus costumes: To gain the bonus costumes for Jill or Chris
faster, you must have two free game save spaces. First, start a file and
immediately before you go to the helipad on top of the lab, save the game
and complete it. When the game asks if you want to save the game, save it on
a different file. The save will read as "Clear". Replay the file
you saved before the end of the game and complete it again. Save over the
file that reads "Clear". Repeat this step again and save over
"Clear" a third time. After that, load the "Clear" file
and start a game in once again mode. Find the closet room, and you will be
able to use all three costumes.
Get the shotgun early: Instead of switching the broken shotgun with
it, just take the shotgun off the painting and leave the room. The ceiling
will start to fall. Quickly try to open the door across from you, then try
to open the door leading to the shotgun room. An intermission sequence
should start, where Barry shoots down the door to rescue you. Note: This
trick only works If you have not picked up the Armor key yet.
Knight statue puzzle: On the second floor in the mansion, you will
need to push in the four knight statues to retrieve one of the masks. To do
this, you only have to use four moves to push in all four statues. Push in
the near left statue. Push in the far right statue. Once you do this, the
near left statue will pop out again. Once again, push in the near left
statue. Finally, push in the near right statue. If done correctly, the far
left statue will be pushed in automatically, allowing you to retrieve the
jewelry box which contains the Mask.
Gamecube stations: The MO disk passcode entry stations are black
Gamecubes.
Submitted by:
CheatBookJon, B. Maxwell, 'H', AJ, XenoGear(FrX), Kev Skye and Jezza Gibson
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