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Resident Evil
Also known as: BioHazard
Alt. name(s): RE, RE 1, Bio Hazard

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This is quite a complicated cheat/glitch, but apparently it works.
Follow the steps below..
Step One: To pull off this cheat, you need the grenade launcher and two types of ammo, for example, Grenade Rounds, Incendiary Rounds.
Step Two: Put all items in item box.
Step Three: Put the Grenade Launcher in upper-left item slot.
Step Four: Put the Incendiary Rounds in upper-right item slot.
Step Five: Close the box.
Step Six: Open your inventory and equip the Grenade Launcher.
Step Seven: Open the item box, select Incendiary Rounds from inventory, press: A twice.
Step Eight: Move cursor to Incendiary Rounds inside box, and then press A twice again.
The amount of Incendiary Rounds in the Grenade Launcher will now increase.
The number value will be graphically messed up.
Step Nine: Close the box and open inventory to fix that.
The value probably exceeds the possible amount and the game responds by automatically reducing the rounds to 240 to prevent data corruption.
There you have it! the Ammo Cheat - Enjoy.

Green Herb:
By itself, it raises your health one level. For example, Caution to Fine or Danger to Caution.
Red Herb: By itself, it does nothing.
Blue Herb: By itself, it heals poison that has been inflicted by snakes, spiders, etc.
Green + Green: This combination raises your health by two levels.
Green + Red: This is the equivalent of a First Aid Spray. It always brings your helath to Fine.
Green + Blue: This raises your health one class, and heals poison.

If in groups, use the shotgun and take them all out at one time.
Crimsom Heads: Use the same tactics as zombies, except if they charge at you, duck in a door.
Hunter: One acid shell to the face. Wait until they are right on you and fire.
Sharks, Snakes, Birds, Bees: Ignore them
Spiders: Use six shots of the pistol.
Zombie: Use the magnum for an 80% chance of deception. Otherwise, use the pistol or shotgun.
Defeating Crimson Head Elder (Sir Trevor): Three blasts from the grenade launcher or six from the shotgun will kill him.
Defeating Lisa Trevor: In the first encounter, you can choose to not fight her as she can kill you in three hits. If you choose to fight, use the shotgun. In the final encounter, push all of the rocks off the cliff. If she approaches you, run away.
Defeating Neptune: Use the self-defense gun to kill Neptune with one shot.
Defeating Black Tiger (big spider): Use your strongest weapon. If playing as Chris, use the flamethrower then torch the babies.
Skipping the Black Tiger fight: Before you enter the room with the Black Tiger spider, grab the knife you already have in your inventory or the flame thrower (Chris only). Enter the room with the knife equipped. As soon as you can move your character, run to the web covered door and take a swing. Do not stand still for long or you will be attacked by the spiders. It may take awhile and many attempts, but you will save ammunition.
Defeating Chimeras: Chimeras only appear in the lab. Use shotgun to kill them.

Making the V-Jolt formula

The V-Jolt is something optional that you can create for an easier battle with the Plant 42 in the Residence. The V-Jolt is a formula which can be used to destroy the plant's roots in five seconds. If you do this, Barry will enter the room and use his flamethrower to burn the plant down. To find the place to make the V-Jolt go to the first door on the left after you enter the gallery. You will need a door-code to get into the room. This password can be obtained by completing the billiards puzzle in the other room with the spiders. Before you enter the room, make sure you have at least three to four empty item spaces in your inventory. Once in the room, you will see many bottles, a few large bottles with chemicals, and a sink. On the side of a wall, you will see a poster that reads similar to "1+3=4 4+6=10 6+1=7 10+7=17 17+3=20". "20" is the UMB chemical equivalent to the V-Jolt. "1" is water. Take a bottle and fill it up with water. Then, walk to the side and look for the chemical "UMB 3". Once you find it, get another bottle, fill it up with some UMB 3 and combine it with some water to get UMB 4. Then, find the chemical "Yellow 6". Take some and combine Yellow 6 with UMB 4 to get UMB 10. Next, you must get another bottle and fill it up with water. Then, with one of the empty bottles you have, take some Yellow 6 again and mix it with the water to get UMB 7. Mix the UMB 7 and UMB 10 to get UMB 17. Next, fill up one of your bottles with some UMB 3 and mix it with the UMB 17 to get UMB 20, which will come up as a dark brown V-Jolt. Use the V-Jolt on the Plant 42's roots, which are located in a room in the Aqua Ring.


Successfully complete the game as Jill or Chris and save the game. A new background will appear on the main menu. Select the "Once Again" option when playing your completed saved game. You may now choose new difficulty settings for the replay. You will also get a key that will allow the character that completed the game to have a new costume. Enter the room with the large mirror on the second floor of the mansion. Unlock the door in the back. Enter the closet and move all the way to the end of the rack of clothes. A message asking "There is an outfit that fits you perfectly, do you want to put it on?" will appear. Select "Yes" to change your character's clothes. Complete the game again under a different difficulty setting to unlock a second costume. Jill's bonus costumes are a commando uniform and her costume from Resident Evil 3. Chris' bonus costumes are casual clothes and his costume from Resident Evil: Code Veronica.
Two: Successfully complete the game as Jill or Chris in once again mode under the normal difficulty setting with a time less than five hours. Save the game at the end, then start a new game to begin with the Samurai Edge gun.
Three: Successfully complete the game as Jill or Chris with a time less than three hours. Save the game at the end, then start a new game to begin with the Rocket Launcher with unlimited ammunition.
Four: Successfully complete the game in once again mode under the normal difficulty setting with a time less than five hours. This unlocks the "Real Survivor" option (item boxes do not transfer items to each other) and bonus costumes. Additionally, the aiming system will be manual.
Five: Successfully complete the game two times as Jill or Chris to unlock the "Invisible Enemy" option. All enemies will be transparent in this mode.
Six: Successfully complete the game as both Jill and Chris one time to unlock the "One Dangerous Zombie" option. When this option is enabled, a special zombie will keep following you around during the first part of the game. Shooting this zombie will end the game, so you must avoid it during game play.
Seven: Successfully complete the game in invisible enemy mode with a time less than five hours to unlock a "Special Features" option that displays a message from the game developers and a gallery of pre-production costumes.

Jill upskirt:
Unlock Jill's third costume (miniskirt). Get in the hall that has the door to the costume closet. Go to the end of the hall to retrieve the dagger, then go back. As always, you will run into one zombie that startles Jill and causes her to fall. However, the view with this costume allows you to see up her skirt.
Alternate Jill scenes: When the game puts you and Barry in the dining room, wait until Barry sees the blood, then run back to the hall where Wesker is located. Wesker will tell you to " Investigate shots if heard". You will then be put back in the dining room. Try to go back in the hall and Barry will say "Cold feet already Jill? That's not like you.". When you try to walk to Barry, a alternate beginning sequence will appear.
Checking Zombies: If you are not sure if a Zombie is dead, walk up fairly close to it (but not so close that they start chewing your ankles) and simply back up. If the Zombie is alive, the character will do a wary backup move instead of the standard backup done when there is nothing there.
Trapped Zombie: In the room with the first floor map, if you killed the Zombie back in the alcove, when he mutates he will be trapped behind the piece of furniture.
Incinerating Zombies: There are two ways to incinerate (burn) Zombies. If you have the lighter (one of Chris's initial items or found by Jill throughout the course of the game), and a fuel tank with some kerosene, you may burn Zombies that you have killed. If the Zombies have already turned into Crimsons (if they are all red or if you have killed them thirty minutes to one hour ago), then you cannot burn them. Another way to incinerate Zombies is to use the Incendiary rounds for the Grenade Launcher (Jill only). If you encounter a Zombie, shoot it with an incendiary round to immediately burn it to a crisp. If you have killed the Zombie by other means and it is already dead, you can still use the incendiary rounds to burn it.
Rebecca's new outfit: When you are in control of Rebecca, you can go to the costume closet and change her outfit.
Quicker bonus costumes: To gain the bonus costumes for Jill or Chris faster, you must have two free game save spaces. First, start a file and immediately before you go to the helipad on top of the lab, save the game and complete it. When the game asks if you want to save the game, save it on a different file. The save will read as "Clear". Replay the file you saved before the end of the game and complete it again. Save over the file that reads "Clear". Repeat this step again and save over "Clear" a third time. After that, load the "Clear" file and start a game in once again mode. Find the closet room, and you will be able to use all three costumes.
Get the shotgun early: Instead of switching the broken shotgun with it, just take the shotgun off the painting and leave the room. The ceiling will start to fall. Quickly try to open the door across from you, then try to open the door leading to the shotgun room. An intermission sequence should start, where Barry shoots down the door to rescue you. Note: This trick only works If you have not picked up the Armor key yet.
Knight statue puzzle: On the second floor in the mansion, you will need to push in the four knight statues to retrieve one of the masks. To do this, you only have to use four moves to push in all four statues. Push in the near left statue. Push in the far right statue. Once you do this, the near left statue will pop out again. Once again, push in the near left statue. Finally, push in the near right statue. If done correctly, the far left statue will be pushed in automatically, allowing you to retrieve the jewelry box which contains the Mask.
Gamecube stations: The MO disk passcode entry stations are black Gamecubes.

Submitted by: CheatBookJon, B. Maxwell, 'H', AJ, XenoGear(FrX), Kev Skye and Jezza Gibson

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