YOU ARE HERE »






Nintendo GameCube GC Game Cheats

Lost Kingdoms

Also known as: Rune (Japan)

Check for Walkthroughs, Guides, Cheats and more
Outside link to information specific to this game.
May include cheats, links to cheats and hints, guides, message boards, screenshots, reviews, previews, reader reviews and more..
Courtesy of: gamefaqs.com

HINTS AND PLAYING TIPS
Easy money:
A very easy way to gain money early in the game is to go to Blessoon as soon as it becomes available. Catching most of the creatures and selling them will give you more than enough money. The easiest way to get money is to catch and sell the Rats. You will get about 40 gold per rat sold to the Apothecary. The most expensive card, the Guro only costs about 210 gold.
Easy experience:
To get experience early in the game, complete the first two stages (the starting castle plus the training stage). You should now gain access to the Apothecary and Blessoon. Go to the Apothecary and talk to Guru. After speaking with her, Dahl-Nok Valley will become available. Go to Dahl-Nok Valley and go to the right. There should be bee hives there. Select them to fight the Giant Bees. To kill them easily, send out your Man Trap. Have it attack the Bee once, then call it back. Finish off the bee with any desired character to gain the experience. Note: Bees cannot be captured. Each time you kill a Bee, you should gain about 100 to 140 experience. After killing about three Bees, return to the main map then go back and repeat until you get the desired amount of experience.
Extra cards: In Castle Wyht, turn right at the start and continue on the path. Eventually you will find an injured soldier who will give you the Running Bird card. Abort and talk to him again. He will give you a different card. Keep aborting after you get the card and he should stay there, and allow you to get a large number of cards that you can keep or sell.
Unlimited use of a card: Take a very powerful summon card, such as a Red Dragon or a White Tiger. Put it in a small deck including two or three copies of the card, and four Sea Monks. Go to a difficult level. Use the card, restore it with a Sea Monk, then use it again, then use another Sea Monk. It should restore the Sea Monk you already used and the powerful card. This allows you to use the same card repeatedly, even if you only have one of it.
Capturing enemies in a card:
If you see a powerful enemy that you like, get its life down to about 2 or 3 then hold L and either A, B, Y, or X to capture it in a card. Note: Use a weaker card so you do not waste any good ones.
God of Destruction card warning: If you use the God of Destruction card with cards in your deck, it will destroy them and take your heath down to 1, even if you have the correct amount of stones.
Doppelganger card warning: The Doppelganger can kill you if you touch it.
Rare Dragon cards: To get the good Dragon cards, get a Dragoniod at 4,000 experience points. There will be a Black Dragon Zombie Dragon and a Red Dragon of your choice to get.
Early strong or rare cards: An easy way to get an extremely rare and strong card early is to use Lizardman. Get him 6000 experience then transform him into the Red Dragon. The Red Dragon is extremely strong, but may cause you to lose HP early in the game since you have a inexperienced character. Another rare card to get early in the game is the Hydra. In order to get the Hyrda, you need to use your Man Trap and gain sufficient experience to turn it into the Catoblepas. Next, use the Catoblepas and get sufficient experience (about 2000) and it can transform into the Hydra.
Legendary cards: There are four legendary cards in the game. To acquire them you need to complete the game, then return to the Ruh-Arok Temple. Once inside the Ruh-Arok Temple, find the white and black gem, open the floating stone wall, but this time go to the left or right, not forward. There are four sealed rooms, each bearing the color of an attribute: Fire-Water, Wood-Ground (Red, Blue, Green, and Gray). To open the doors, you have to have a certain card. To open the Fire door, you need a Demon Fox card. It can be purchased at the Apothecary. Put it in your deck and try to open the Fire door. To open the Water door, put a Kraken card in your deck and try to open the Water door. If the "Mysterious Voice" approves your strength, then the door will open. Enter, approach the candle altar, and press A. You will exit the stage and return to the world map. A new stage will be there. When you enter, you must complete some sort of test such as flicking switches or defeating enemies to advance. Eventually, you get to the Boss. Defeat him and you will get his card. One of the cards is the Blue Dragon. It is found in the Water stage. It restores all used and disposed cards and heals Summoner to full health. Another is the White Tiger. It is found in the Wood stage. It is one of the most powerful summoned cards and deals immense damage. Note: Use the God of Destruction card on the Boss and attack him quickly with any monster without getting hit yourself; or heal yourself first with a card, then attack. The Golden Phoenix card can be found in the Fire stage. It makes you invulnerable as long as it is in the field.
Easy win: Each card has an attribute, such as "Wood" or "Water". By doing the following you will have an easier time in a battle. Earth is stronger than Water, Water is stronger than Fire, Fire is stronger than Wood, Wood is stronger than Earth, and Neutral is evenly balanced with every type.
Get to Dahl-Nok: When you complete Blessoon, you can go talk to Gurd at the Apothecary. She will tell you of a place with giant bees. You must eliminate them in Dahl-Nok Valley to complete the level.
Faeries: Go to the Hupon-Jen level(unlocked after you get twenty Forest cards and go to the green altar in the Ruh~Arok temple) and go through each area. A gate should close behind you in every field and a battle will start. After a battle you will not fight anymore until you get to another plain with a gate. In each plain are returning Blue Faeries. You can keep catching them until all your cards and HP are restored. They will no longer give you any battles and there will be no enemies roaming around. You will not have any trouble except in the arena plains.
Powerful character: Use the duplication trick to make about four Blue Dragons. Then, get about three of a powerful summon card. When you get into a battle (this is a good way to defeat the God of Destruction), send out the summoned creature. It is probably best to use a Black Dragon if possible because it shares your health for the most part. If you use a Black Dragon, only use one to avoid losing health in big groups. When you lose a little health, use a Blue Dragon to heal you and your Black Dragon. This also brings back all your other cards that you have lost. This way you actually do not need magic stones. Note: Black Dragons do not have 300 health -- use a Blue Dragon after your are hurt only about 50 to 75.
Master the Cards: To become one with your cards, you must learn to throw and control. To throw a card farther than normal, hold A, B, X, or Y for the independent cards or hold L + any of the buttons that activates the card you want to throw (also called a capture throw).To always catch a fast moving monster, you must first execute a capture throw (L+ any button), hold the button to make it go farther, and use the Control-stick to direct your card in the desired direction. Note: The card that caught the wild monster will receive experience.
Duplicate cards: Use the following steps to copy cards without two memory cards. To copy a desired card, put it into your current deck. Then, copy that deck. Note: You must write down all of the cards in your current deck. Once done, that take all of the cards out of your copied deck except for the card that you wanted in your current deck. Then, delete your current deck. Next, go to the deck with only one card in it. Take the list of your current deck and add them into the deck that had only one card. You will now have a copied card without having to get any experience.
Getting the second rune: Send out a few independent cards to take out any summoned monsters of hers. Caterpoker works well against most of her independents. Then, use Red Lizards and Lizard Man to attack her. She will often use Lycanthrope, which is easily dodged. For other close counterattacks, she will use Dark Raven and Lizard Man. However, unlike you, she can backflip out of the way of most attacks. You mainly only have to worry about Lycanthrope. Run back away from her when she summons it.

Submitted by: AJ, CheatBookJon, GI50S, HorizonLord and CC

Gameshark, Action Replay, Code Breaker codes? Check Here

Log a request for cheats and hints for this game. Click Here

Want to read game reviews/previews of this game? Check Here

Find the best deal: rent, buy, check availability of this game

Was this page useful to you? YES / NO