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Hunter: The Reckoning
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HINTS AND PLAYING TIPS
Nightmare mode: Successfully complete the game to unlock the
"Nightmare Mode" option at the Special Features screen.
Alternate Hunter mode: Successfully complete the game to unlock the
"Alternate Hunter Mode" option at the Special Features screen.
Alternate ending sequence: Save at over 50 Innocents before returning
to the train to unlock the good ending.
GENERAL HINTS AND
Recommended character: Choose Judge when playing the game in single
player mode. Note: The flaming crossbow arrows visible in the FMV sequence
are not actually in the game.
Avoid damage: An easy way to avoid taking damage from zombies and
other creatures is to stand on top of an object (for example, cars or
trucks), staying away from the edges, and blasting away. If the object can
explode, blow it up before you get on or it may explode while you are on
Demand Edge: Activating the Demand Edge harms your hunter -- use it
Healing Edge: Defender's Healing Edge can heal all Hunters near her
when it gets to level 2 and 3. Note: On level 2, hunters must come close to
Defender. On level 3, Hunters can be a few steps away.
Hidden power-up: In the level with the path to the mansion (with the
dogs and fountain), walk along the left side wall. You will find a small
area behind some trees with some weapons and a permanent power-up. Watch out
for the dogs in there
Avenger: 360 degree attack special: When there are many enemies in
your area, use the cleave ax special. Go in the middle of them, hold R, then
release. This will take out many of the nearby enemies.
Freeze your enemies: If you are running or walking around and notice
a Zombie or tree whip spawning (coming to life), get there fast enough and
stand on top of the place that it is appearing from. The enemy will be
frozen and unable to hurt you. Be careful, as many times you may get stuck
with the enemy and be unable to fight. If this does happen, take out your
melee weapon and hack away until you are free. Note: This does not work with
small enemies (dogs, rats, alligators and skitters).
Catacombs: Hidden power-up: When you enter the room with the two
sisters/innocents, defeat all the enemies but do not leave. Search the walls
in that room and find the spot where the wall is cracked. Attack it with any
weapon. It will eventually collapse. Inside are some special weapons
(shotgun, etc.) and the permanent strength power-up.
Catacombs: Cracks: In the catacombs, if you do not see the crack,
slice at the wall that points north from the screen. It should give off
white puffs when attacking the correct wall.
School Yard: Easy completion: Make sure you can spend an hour or so
killing this monster alone. It is better to have Defender or Martyr because
they are faster. When you first appear, kill all the zombies that are near
you. Explore the street, picking up the machine gun and killing zombies on
the way. Follow the fence all the way up to the opening. Be careful as there
are many zombies and a few gargoyles. Once you have killed most of the
zombies, go into the school area. Stay away from the gate so you do not
activate the Boss too early. Explore a little bit, killing all of the
zombies, getting health, and picking up the machine gun in the little
playground near the exit. After you are sure everyone is dead, follow the
fence (on the inside) until the intermission is activated and you have to
kill the Boss. There are two ways to kill him: running around the fence
shooting him while he is stuck; or the complicated but more reliable way as
follows. Once the Boss is following you, go into the school yard and up to
the tree. Stay next to the fence and wait until he is near. Jump over any
ground attacks and kill the skitters. Once he is near the tree, quickly run
away and go on to the other side of the fence (you should be on the street).
Shoot him with everything you have, minding the skitters. It will take
awhile but you will not use any lives.
Hadrian: It is best to stay near Hadrian (the opponent with the talking
arm). If you move in the room while fighting him, two of the first level
Bosses (with many arms) and four of the enemies that hit you with their
eyelashes (with 2 legs) will attack.
Vampires: Use Judge. His crossbow kills them in one shot. Note: This
refers to the white ladies that have machine guns and can move very fast,
and not the Boss to the mansion.
Werewolf: On the levels after Arkady when the blue wolves chase you,
do not waste any ammunition or conviction on them. Save it up for the
werewolf, and use special weapons or conviction on him. You will need all
the items you can get for the last Boss, especially if you do not have a lot
of lives or are Martyr or Defender.
Zombies: In most levels, there are many fences. If you do not have
many lives, or just want to save the ones you have, simply shoot the zombies
through the fence. When your are done, go in the fenced area and wait for
more zombies to appear. When they do, exit the fenced area and continue
shooting. Note: Avengers unlimited gun and the shotgun will shoot through,
but the other hunters may not.
Mansion Boss: To defeat the Boss with Judge, use WordOfPower. When
Judge's conviction disappears, go up close with the sword and slash. The
Boss will kill you, but you will return with more conviction. Then, use
WordOfPower and repeat. To defeat the Boss with Judge and Defender, use the
same as with just Judge, but have Defender get all the special weapons on
the level. While Judge does his attacks, have Defender stay back and shoot.
Mansion Boss (2): When fighting the Mansion Boss, keep yourself
directly behind him and kill him using any weapon. He cannot hurt you from
that position unless he turns around and faces you. The key is to face his
Mansion Boss (3): The easiest and fastest to kill the Mansion Boss is
with a chainsaw. Get behind him as much as possible and use the chainsaw
completely to kill him quickly.
School Yard Boss: Stand in the trash can. You can kill all the
zombies at the beginning, then when he appears, just run back to the trash
can and kill everything that comes at you. Watch the boss for his ground
attacks and jump up to avoid them. If he starts to hit you, jump out, run
around, then go back to the trash can. When you jump out you can always run
to the Glyph and heal before returning.
Teddy Bear Boss: Either wait until he dives before slice him with
your knife/ax, or wait until he tries his puke attack and hit him from
behind. This may take a while, but you should not lose a life when fighting
this Boss. There is a Health Glyph in the lower left corner. Do not kill the
blue flying enemies, as they just respawn as soon as they die.
Teddy Bear Boss (2): Play at least with two players, with one being
Martyr. First, destroy all the benches for easier movement. Have Martyr get
the bear's attention then run around in a circle. You are faster than the
bear and he will chase you, but will not be able to hit. While he is chasing
you, have your partner unload on him. When he gets down to low health, he
might try to puke on you. Just get his attention again and repeat. If you
run fast enough, you might be able to chase him, and hit him from behind.
Man with the knives in his hands: To defeat him, you must destroy the
chair at the top of the room. First, get the rocket launcher and flame
thrower found during the level. When fighting him, run in circles so he
cannot get you (Martyr recommended) while shooting the chair with the
launcher. When you run out of rockets, use the flame thrower. Note: The
chair will shoot out blasts of "energy" unexpectedly. Burn the
chair from the sides. With the chair out of the way, run in circles while
shooting him. If you run out of rockets and gas for the flame thrower
restart the game, as the other guns do almost nothing to the chair.
Last Boss: As any character, grab the machine gun at the lower left
of the screen. Use any weapon to hurt the Boss. When he goes to recharge,
run to the big window in the room and unload your Uzi, Shotgun, Chainsaw, or
other weapon into it until it breaks open and the Boss dies. You can pretty
much ignore him when he returns from getting charged, since you will be
standing on a Health Glyph while destroying the window. Vampire and sunlight
Last Boss (2): When you get to the last Boss, do not free the three
locked up innocents unless you have low remaining lives. Freeing them will
make the Boss have two more images of himself, creating three Bosses, but
only one will be real.
Enemy with knives in his hands: Load up your rocket launcher before
you go in the electric chair room. Run to the middle of the room, avoiding
him. Run around in circles with the Launcher pointed at the chair. Keep
shooting it while you run in circles. Make your circles just big enough to
avoid him and do not accidentally shoot him at point blank range or you will
lose a life. Change your direction when he changes his. The chair should
explode after awhile. You can then just shoot him at your leisure or slice
him up a bit before regenerating your health. You should be able to kill him
without losing a life.
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