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Harvest Moon: A Wonderful Life
Also known as: Bokujou Monogatari: Wonderful Life
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EASY MONEY METHODS
Method One: Buy a Seed Mixer and put in any of the fruit from tree crops. Sell the seeds instead of the fruit to make lots more money. For example, grapes sell for about 35 G each but the seeds are worth 450 G each.
Method Two: Around the middle of Chapters 1, 2 or 3 you can buy a Seed Maker. Get at least one tree seed from Vesta Farm and plant it in your fields. The most fertile place would be a good location. After the tree has grown, flowers, and makes fruit, take the grown fruit and put it in the Seed Maker. Leave it for three games days. When you return, the Seed Maker will have seeds. Sell the seeds to Van to get a large amount of money. You can also do this to other vegetables and fruits and not have to buy seeds from the farm, which will cut back on the seeds that you buy every season. The Seed Maker will give you two seeds for every vegetable or fruit you put in. For example, if you put one peach in the Seed Maker you will get two peach seeds. Note: You can put a total of twelve vegetables or fruit in the Seed Maker.
Method Three: This trick requires the Ruby Spice from Ruby. Go to your kitchen and choose any type of food (salad, soup, desserts) and use only one Ruby Spice. You will get another Ruby Spice. Repeat this process until you have 99 of them. Remember to keep one somewhere so you can keep doing this. Each Ruby Spice can be sold for 100 G.
Method Four: Sell your Fodder to Van when he comes to town for 10 G.
Method Five: Sell all of your Milk to Van and reject his first price. He should greatly increase his price. You can also do this with Golden Wool and Golden Eggs.
Method Six: If you make a mistake on a recipe and get a failed or unknown food, do not throw it away. Van will buy it for 5 G.
GENERAL HINTS, TRICKS AND PLAYING TIPS
Chinese checkers mini-game: If you enter Kassey's house when one of them is there you can sometimes play a mini game that is similar to Chinese checkers.
Tombstone washer mini-game: In Chapter 2, go to Nina's grave at 6:30 a.m. and talk to Garen. You can play the tombstone washer mini game.
Get a cat: Befriend Romona. Somewhere in Chapter 2 and up, Romona will come to your house and let you name and have it.
Get ducks: Go to Takakura and you buy a pond for 2,500 G some time during the Summer in Chapter 2. Then, wake up later than your wife in the morning.
Get a goat: Starting in the second year, you can buy a goat from Van. It will give milk once per day for a full season, then it will stop. You can sell the goat milk for 115 G or make goat cheese and butter. The goat cheese and butter sell for 155 G and 150 G. However, you cannot sell the goat.
Get a horse: During the first summer of The Beginning, somewhere around Summer 8 Takura will give you the horse. He says that you ordered it, then finds out that you did not order it.
Calling horse: Press R twice to calls you horse from anywhere outside to you.
Get a lizard: To get a lizard you must befriend Mukumuku. To do this, give the giant white monster a fish and watch as he jumps up and down.
Wake animals: To wake up your animals whenever you want, just push them from their head until they turn around. The animal should awaken after it turns.
Tartan: Walk into Takakura's house 5:00 to 10:00. You must be friends with him and he must be in there. Tartan is a talking plant.
Golden Wool or White Wool: Use the following trick to get Golden Wool and eggs more often. Love your sheep, chickens and ducks every day. Press Y when in front of the animal and the heart symbol appears in the top right corner. When it is time to sheer the sheep, give it some extra head rubs and wash it before you cut the wool off. It is possible to get Golden Wool every season from your sheep and at least one golden egg per season.
More tools: If you become good friends with Vesta (give her flowers everyday) then look for her in her storage room, she will eventually give you the weird hoe. Also, if you become good friends with Dr. Hardy (he likes coins from the dig site) and enter his house when he moves to town, he will give you the weird sickle. Give flowers to Gustafa everyday and when you can enter his house, if he is friends with you he will give you a strange sickle. Also become friends with Sabrina, Kate, and/or Grant (your friendship with one will eventually rub off onto the rest of the family). Grant will give you an alarm clock to help get you up in the morning. Kate and Sabrina both like flowers. Finally if you become friends with Romona, Subastian and Lumina, (Romona and Lumina like flowers and Subastian likes old coins, gold ones only and eggs), Romona will eventually give you a wooden watering can. You can use the tools or just collect them. They are a symbol of friendship with these people.
Free Seed Maker: Befriend Daryl (the scientist) and wait until you see his trap #2 for catching the monster. When it fails, go to his house. When you enter his house you will see an intermission sequence with him talking about the Seed Maker. He will give you one when he is done talking.
Level S seeds: This trick requires almost a year of patience, depending on where you are in the game. Wait until you have the Talking, Hybridizing plant Tartan. Once you have him, find the seed you want to be "super". It can be a hybrid or normal crop). Then, gather the vast quantities of the following flowers in the corresponding seasons: Happy Lamp (Summer), Gemsoil (Fall), and Upseed (Winter). Once you have all of them, go to Tartan with the "super" seed to be. One at a time, combine the seed with one of each flower. Once each flower is combined, stop hybridizing and press Start. Highlight the seed and press the "Help" button. The seed is now level S, can be grown in any soil, in any season, and thus a "super" seed.
Heartbreaker: If you are having a difficult time getting Nami to fall for you, consider taking the roundabout approach. Break Muffy and Celia's hearts by proposals to them. Show Muffy and Celia the Blue Feather. When they ask "Are you serious?" say "No." By the end of the first chapter, Nami's affection should be high enough that you can propose to her.
Strange Hoe: To get the Strange Hoe you must befriend Tim the hotel manger. He likes fruits.
Monster sighting: Go into your house before 9:00 p.m. Wait until 9:45 p.m. and walk out of your house. This should start an intermission sequence where you will see Daryl walking into the woods toward the spring to find the monster that has been seen lately. The monsters name will be Mukumuku. Note: You may have to be friends with Daryl for this to work.
Fishing: Do not go fishing with a empty stomach.
Planting: Use the following trick if you have a hard time planting with the watering can. Use the watering can with the faucet by the chicken coop. It will help you by spraying water instead of drops.
See Nina's ghost: After Nina's (Galen's wife's) death, Galen will be seen moping around town. If you see him by her tombstone, talk to him. He will ask if you want to polish her grave. Answer "Yes." After you are done, look carefully and you may be able to see the ghost of Nina.
Piano practice: If you walk into Romana's Vila around 10:30 a.m., you should start an intermission sequence that shows Lumina playing the piano and Romana telling her to "Play more freely" She will then stop and she will talk to you. You will then be given a choice of what to say to her. If you tell her "That's OK, have fun", she will tell you a story and you will be friends or become better friends with her.
Milk drinking contest: When you go into the Inner Inn and Rock and Tim are in the main room, go over to Rock. He will ask to have a milk drinking contest. Try going there on Spring the 9th at about 2:30.
Box from the beach: When you are married to Celia, sometime in the third chapter (about Spring the 3rd), at about 5 or 6 in the morning, go into your son's room. He will be lying on the floor by a box. Ask what the box is and he will say he found it on the beach. Say that it is cool and he will get all excited that you also liked it. He will then tell you that there is a secret code on the side. If you answer "It says Fragile," he will say "Wow! Cool! You know how to tell what codes are!? Your like a spy!". This may make him look up to you, or at least like you.
Quick rest: Select the "Diary" option and choose to go to sleep. Save the game when asked, then reset the Gamecube. Load that saved game file to resume just before the time you went to sleep, but fully rested.
Prevent offending girl: If you offend a girl whom you want to marry, it will take longer to get a heart. To prevent this, when you do one of the intermission sequences with the girl, she will talk to you and you will have to respond. There are two responses that you can choose from. One of them is good, and the other is a bad choice. If you choose a bad response, wait until the sequence is over and reset the Gamecube. You should wake up to the same day as the intermission sequence, and can do the same thing that you did before to get the sequence. This time, make a good choice for the response.
No food taken by Murrey: On Spring 1, Year 2 (your marriage date), Murrey will go around taking the food from houses (including yours). To keep your food safe, just take it in your sack. You will still have it in the oncoming year. Then, just put it back into the food storage (or wherever else).
Get a Heart from Muffy: To get a heart from Muffy, give her a flower. When she says "A gift for me?" You must answer from a set of responses. Choose, "If you want it" to get a Heart.
Whining baby: When you first get married and have a baby, he goes to bed at 9:00 p.m. Talk to him before 9:00 p.m. until he says "Carry me". Then, pick him up and do not put him down. At 9:00 p.m. your wife will tell your son to go to bed and he will start whining.
Change chicken gender: Note: This trick only works for a hatching chicken. Do not save the game until you get the gender of chicken that you want. After the chick hatches, reset or turn off the Gamecube. The chick might change to male or female. Note: This may require a few attempts.
Checking friends: You can tell if you are friends with a person when they look at you as you or they walk by.
Checking the weather: Usually the weather forecast on television is wrong, except for the man with a hat. It is easier to press Z and look at the sky. If it is cloudy, then move your animals inside. If not, move them outside.
Change weather: If it is raining or there is a hurricane, enter the mine and dig. After you are done, the rain or hurricane will be over. Or.. keep turning your television on and off while on the weather channel. Stop when the weather that you want appears.
Get to Year 2 faster: In the first year, when you get up in the morning, milk the cow (7 a.m. to 11 a.m.). At noon, go to the girl you want to impress. Give her a gift and return to your farm. At about 4 p.m., milk the cow if desired and go to sleep. Repeat this until Year 2 and give the Blue Feather when you see four hearts. Do not buy any chickens, sheep, or cattle until Year 2, as it is a waste of time.
Different responses: Try showing your Milker and Heavy Hoe to everyone in town. For example, show your Milker to Vesta (the woman who lives on the farm). Also try showing these items to the three girls that you can marry.
Wake up times: Wally's family: 6:00 a.m... Grant's family: 6:00 a.m... Blue Bar: 10:00 a.m. to 2:00 a.m... Takakura: 5:00 a.m... Celia (if wife): 6:00 a.m... Son: 6:00 a.m... Pyrotecnitions: 7:00 a.m... Gustafa: 9:00 a.m.
Submitted by: AJ, CheatBookJon, Big 'H', Emma G, *-Tizzy-* and D. Weeks
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