Nintendo GameCube GC Game Cheats
Crash Bandicoot: The Wrath of Cortex
Also known as: Crash Bandicoot 4
(Japan)
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Courtesy of: gamefaqs.com
HINTS AND PLAYING TIPS
Gem locations: To get the following Gems, jump onto the Skull And
Crossbones and find your way to the end. Red Gem: Crash And Burn. Green Gem:
Wizards And Lizards Blue Gem: Arctic Antics Yellow Gem: Gold Rush Purple
Gem: The Gauntlet
Avoid losing lives: When you die, quickly pause game play before the
screen turns black then select "Warp Room". You will return to the
warp room without losing any lives.
Alternate ending sequence: Collect all 46 gems.
LOCATIONS
Avalanche: Getting all the boxes: While riding the snowboard and the
avalanche is chasing you, do not try to get the boxes. The alvalanche
destroys them for you. Just keep boarding.
Arctic Antics: Extra lives (1): After you have defeated the Boss in
level 4 and earned the bazooka, return to level 1, Arctic Antics. Shoot the
three woolly mammoths to get extra lives.
Arctic Antics: Extra lives (2): Once you defeat the second Boss and
have the "Double Jump", jump on the heads of the woolly mammoths
(you do not have to wait for the bazooka). You will get an extra life for
each woolly mammoth you jump on. Note: For the one at the end, you can get
up the glaciers if you keep trying.
Arctic Antics: Extra lives (3): Go to the bonus platform and go
through the bonus level. When you get back, jump to the right. You should
hit a woolly mammoth and get one extra life if you jumped on it. You have to
jump back quickly because the woolly mammoth vanishes.
Bamboozled: Shortcut: Start a time trial on the Bamboozled level.
When you get to the parts where the track twists like a slide, turn right
sharply and land on the tracks below .If done correctly, you can take six to
ten seconds off your time.
Bonzat Bonsat: Super belly flop power: After acquiring the Red Gem,
go to the Bonzat Bonsat level. Jump onto the Red Gem, then make your way to
the end to find a gem and the super belly flop power.
Crash And Burn: Red Gem: Do not try to jump the big gap. The warp
zone at the end is an illusion, and you cannot get there. Instead, use the
bazooka and shoot it. Do not worry if you die, because you will retain the
gem.
When going for the Red Gem, you actually can jump the big gap. It is a long
distance, but it can be done by double jumping and doing a good Death
Tornado Spin.
Crunch Time: Safe locations: When Crunch releases the elementals,
sometimes there are safe locations you can use. When he releases Wa Wa, stay
at the bottom of the screen. The water balls cannot get you there. When
Crunch releases Lo-Lo, stay on the metal part where the lasers are at the
top to avoid getting hit.
H2 Oh No: Bonus area: There is a chain of Nitro Boxes surrounded by
TNT Boxes in the bonus area of this level. Do not worry about detonating the
TNT on the left. Instead "sneak shoe" across the Nitro Boxes, and
on the right side, get ready to jump up and collect the top Box. Get out of
the way after detonating the TNT Box. If done correctly, you will cause a
chain reaction that destroys all the boxes in the chain.
DEFEATING HINTS
Crunch Time: Every time freezeballs, beams, or fire comes out, jump
over the fence into the inside platform. They cannot touch you there, but
fireballs will land everywhere -- just watch for their shadows. There is a
series of elements you have to avoid. Then shoot Crunch with the bazooka and
spin Cortex. The series is: fireballs, shoot Crunch, spin Cortex,
freezeballs, fireballs, shoot Crunch, spin Cortex, fire, fireballs,
freezeballs, fire, shoot Crunch, spin Cortex, beams, fireballs, fire, beams,
freezballs, fireballs, beams, shoot Crunch, spin Cortex. If you win, you
will unlock five secret levels for which you must collect a certain amount
of relics in order to open the doors.
Lo-Lo: Watch where the mask floats and shoot there.
Ro-Ko: Roll around the side of the area without going in the center.
Every rock will come near you, and Crunch will mostly miss you.
Wa Wa (1): When you are facing Wa Wa, crunch will shoot things at
you. He will fire blue beams that you should jump over. When he fires green
things, duck. Hop from one panel to another. When you reach Crunch quickly
spin. Watch out -- the panels will sink.
Wa Wa (2): Try to get a head start on each run. Once Crunch jumps
back at the beginning, run. When you spin him the next two times, do not
stop running.
Submitted by: AJ
and CheatBookJon
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